The PlayStation Network and Xbox Live are the ideal platforms for publishing creative or risky games, according to Another World creator Eric Chahi. Speaking to GamesIndustry.biz about the decision to release upcoming game Project Dust by digital means only, he said:
“There’s no distribution or retail to worry about – no manufacture or production costs, so it’s less risky for a publisher to sign an original game. I think it’s the perfect platform for this kind of game that’s not really mainstream.”
Chaci also added that the lower price of digitally distributed games is also an advantage “At retail games are more expensive, whereas on XBLA and PSN they’re cheaper, so you can reach more people.”
Recent Indie hits such as Joe Danger and Limbo seem to support the theory that the PlayStation Network and Xbox Live are great platforms for smaller developers – like Train2Game students – to publish games. This is even if a recent report suggests that most games are bought on discs.
So Train2Game, do you think it releasing a game on the PlayStation Network or Xbox Live is the way forward? Or are you looking at other ways to publish games? Also, what do you think of Project Dust? The trailer is below.
As usual, leave your thoughts here or on the Train2Game forums.