Indie iPhone game ‘Cut the Rope’ has sold more than three million units through the Apple App Store since being released at the beginning of October.
The relatively simple game costs just 59p and blends physics orientated gameplay as players’ feed dangling candy to a little green creature called Om Nom. The cute graphics, the simple but addictive gameplay and its low price have all helped Cut the Rope achieve the very impressive three million sales world wide in a short space of time.
Developers Zeptolab have used the landmark sales number to announce that Cut the Rope will soon be getting a free update:
“We thank all of the amazing fans who have shared the joyful fun Cut the Rope offers with friends and family to make it a phenomenal success,” said Efim Voinov, CTO of ZeptoLab.
“The 1.1 update is just the beginning; we hope to release an additional update just in time for the holidays and bring even more action-packed, Om Nom excitement to your fingertips!”
You can check out the Cut the Rope 1.1 update teaser trailer below.
Cut the Rope is a brilliant example of how a simple game developed for a smart phone, can go a long way and bring success to a small indie developer. iPhone games like Cut the Rope and Angry Birds are getting more and more popular, and have even recently been recognised as part of BAFTA.
The low price of games such as Cut the Rope also plays a part in the success, but you don’t need to be a mathematician to realise that 59p multiplied by three million means a lot of money!
Developing a game for an iPhone – or indeed any other smartphone – could provide a group of Train2Game students with a great start in the games industry. Indeed, during last months Train2Game webinar, veteran video games developer Jon Hare pointed out that a small team could build a simple game from scratch in as little as four months, and that simple games like Angry Birds sell very well. Dave Sharp added that successful iPhone games – such as Cut the Rope – can be quite basic, are very well produced, which adds to appeal.
If you’ve yet to try out Cut the Rope, you can buy it for just 59p at the iPhone App Store.
So Train2Game, what are your thoughts on the success of Cut the Rope? Have you played it? If so why do you think it has been so successful? And do you think that developing a simple iPhone game could provide you with your first big break in the video games development industry?
You can leave your thoughts about Cut the Rope, iPhone games and breaking into the games industry here on the Train2Game blog, or on the Train2Game forum.
