There are no doubt some Train2Game students are looking forward to the release Killzone 3 this week, with reports suggesting that it’s the best ever looking game on the PlayStation 3.
You can see how the game looks for yourself on the Thoughts of Train2Game blog.
It’s led to some speculation as to whether the PlayStation 3 is capable of much more, but Killzone 3 Game Developers, Guerrilla Games, think there is a lot more to come from the Sony console.
“At the end of every project, we say, ‘we’ve maxed it out.’ I made that mistake at the end of Killzone 2,” Guerrilla Games Co-Founder Hermen Hulst told IndustryGamers. “We felt that we’d pushed it absolutely to the max. We now know from experience there’s always more mileage in the tech. You can always find new techniques.”
Hulst also mentioned that Guerrilla Games work with other Sony in-house developers – including LittleBigPlanet 2 Game Developers Media Molecule – to help push each other along, while each studio also produces their own tech.
“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us” said Hulst
“For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We’re using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3’s polygon count is three times as high, so we’ve been able to find new space, probably averaging out to 40 percent.”
The Guerrilla Game Co-Founder also discussed how Game Designers and Game Developers work together in the studio.
“We’ve had one dedicated programmer on it and a number of designers that attend play test sessions and process the feedback. 3-D is here to stay. It’s like going from mono to stereo sound. You don’t necessarily change the tune or the lyrics, but still the effect can have a profound impact, and from a tech perspective, it’s not that expensive to put into a TV.”
So, along with some information about how a large Game Development studio works, what can Train2Game students take away from Hulst’s comments? Well, it’s that being creative is very important in the games industry and this creativity can help the PlayStation 3 – and other games consoles – stay current for a few years yet!
Hulst has recently been speaking about which games influenced the making of Killzone 3, you can find out which ones they are here on the Train2Game blog.
Killzone 3 is released this week; will it knock Call of Duty: Black Ops from the top of the UK Charts?
So Train2Game, what are your thoughts on Hulst’s comments about Game Development? Do you believe being creative with technology is the future of making video games look even better? Or are you now already waiting for the PlayStation 4?
As usual, you can leave your thoughts here on the Train2Game blog or on the Train2Game forum. You can also Tweet us on the Train2Game Twitter account.
[Source: Industry Gamers]
Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see the official Train2Game Game Jam website or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.
