Train2Game News Mark Cerny Developmental Legend

Mark CernyMark Cerny will be inducted as 2014’s Development Legend at the Develop Industry Excellence Awards in Brighton, UK on July 9th.

The video games icon will join an elite few to pick up the prestigious accolade. Previous recipients include the likes of Tim Sweeney, Mark Rein, David Perry, Peter Molyneux, David Braben, Charles Cecil, Phil Harrison and Ian Livingstone.

The award acknowledges Cerny’s significant contribution to the games industry throughout his impressive career.

His debut game at age 18 was Marble Madness for Atari in 1984, the first release in a sparkling career that saw him travel the world working on major hits such as Sonic the Hedgehog 2, Crash Bandicoot, Jak & Daxter, Spyro the Dragon, Ratchet & Clank, Killzone 3, and Uncharted: Drake’s Fortune.

Most recently Cerny is celebrated for being the mastermind behind the technical architecture of Sony’s PS4 console. The device for which he was lead system architect has already sold over seven million units, just six months after release – a games industry record.

Cerny will collect the award in person at the Develop Industry Excellence Awards, an event hosted by Develop (www.develop-online.net) and its publisher Intent Media.

“Mark Cerny is a true legend of games development,” said Develop’s publisher Michael French. “He is a respected games designer and hardware developer with a multi-faceted, cross-discipline skill set. He has helped shape some of the most compelling original titles in the history of interactive entertainment, and has been a true visionary in the design of new games machines. We look forward to presenting this award to him and celebrating his career on July 9th.”

The Develop Awards take place at the Brighton Metropole hotel. The event honours the achievements and efforts in the last year by European games studios, global technology partners and hardworking service companies.

The finalists for the award were unveiled last week. 136 companies are in the running to win one of 24 awards. You can see the full its of nominees here:  http://www.develop-online.net/news/develop-awards-2014-the-finalists-revealed/0192226

You can book a table or single seat at the event by contacting  Kathryn.Humphrey@intentmedia.co.uk or calling 01992 535 646.

A useful insight for Train2Game students into game development from Killzone 3 dev Guerilla Games

Killzone 3 Train2Game blog image

There are no doubt some Train2Game students are looking forward to the release Killzone 3 this week, with reports suggesting that it’s the best ever looking game on the PlayStation 3.

You can see how the game looks for yourself on the Thoughts of Train2Game blog.

It’s led to some speculation as to whether the PlayStation 3 is capable of much more, but Killzone 3 Game Developers, Guerrilla Games, think there is a lot more to come from the Sony console.

“At the end of every project, we say, ‘we’ve maxed it out.’ I made that mistake at the end of Killzone 2,” Guerrilla Games Co-Founder Hermen Hulst told IndustryGamers. “We felt that we’d pushed it absolutely to the max. We now know from experience there’s always more mileage in the tech. You can always find new techniques.”

Hulst also mentioned that Guerrilla Games work with other Sony in-house developers – including LittleBigPlanet 2 Game Developers Media Molecule – to help push each other along, while each studio also produces their own tech.

“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us” said Hulst

“For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We’re using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3’s polygon count is three times as high, so we’ve been able to find new space, probably averaging out to 40 percent.”

The Guerrilla Game Co-Founder also discussed how Game Designers and Game Developers work together in the studio.

“We’ve had one dedicated programmer on it and a number of designers that attend play test sessions and process the feedback. 3-D is here to stay. It’s like going from mono to stereo sound. You don’t necessarily change the tune or the lyrics, but still the effect can have a profound impact, and from a tech perspective, it’s not that expensive to put into a TV.”

So, along with some information about how a large Game Development studio works, what can Train2Game students take away from Hulst’s comments? Well, it’s that being creative is very important in the games industry and this creativity can help the PlayStation 3 – and other games consoles – stay current for a few years yet!

Hulst has recently been speaking about which games influenced the making of Killzone 3, you can find out which ones they are here on the Train2Game blog.

Killzone 3 is released this week; will it knock Call of Duty: Black Ops from the top of the UK Charts?

So Train2Game, what are your thoughts on Hulst’s comments about Game Development? Do you believe being creative with technology is the future of making video games look even better? Or are you now already waiting for the PlayStation 4?

As usual, you can leave your thoughts here on the Train2Game blog or on the Train2Game forum. You can also Tweet us on the Train2Game Twitter account.

[Source: Industry Gamers]

Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see the official Train2Game Game Jam website or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.

Summary: Eurogamer Expo 2010

EurogamerTrain2Game was at the Eurogamer Expo over the weekend and naturally so was I. During my time inside Earls Court not only did I get hands on time with a number of upcoming games, but I also attended some very interesting Developer Sessions.

Future blogs will go into much more detail about my impressions of the Eurogamer Expo, but here is a summary of what I saw, what I played, and  some initial impressions of what I found out.

Killzone 3 looks good in 3D…probably.

The first game I played at the Eurogamer Expo was Killzone 3, which can probably be considered odd that I’ve not played a Killzone title before. (Though I did almost buy Killzone 2 once) The main attraction of Killzone 3 was not only an opportunity to play a game that’s not released until February 2011, but to experience a game in 3D for the first time.

I excitedly sat down, put the PlayStation 3 controller in my lap, then picked up the 3D glasses. Unfortunately, 3D glasses don’t fit over regular glasses, which marred my entire experience. My time spent playing Killzone 3 was effectively played in double vision! It’s bound to be a good game, but I couldn’t get to grips with Killzone 3 due to my need for regular glasses.

Assassin’s Creed: Brotherhood introduces a new type of multiplayer experience.

The Assassin’s Creed: Brotherhood multiplayer mode got its first public showing in the UK at the Eurogamer Expo and due to its popularity, I didn’t get much time to play the game. However, after watching others play the Assassin’s Creed: Brotherhood multiplayer mode, it’s clear that it certainly does bring something different to the multiplayer table. This isn’t just aiming weapons in the direction of your enemy and hoping for the best, it’s all about stealth and cunning as you try to take out one specific target. Expect more on Assassin’s Creed: Brotherhood later this week.

Enslaved: Odyssey to the West is rather impressive.

As the evening arrived, the Eurogamer Expo started getting quieter so I was able to sit down and spend a good half hour playing Ninja Theory’s upcoming title Enslaved: Odyssey to the West. I played through the first chapter and a half of the game, and this short introduction suggests that everything is fitting into place nicely. There’ll be a full article about my time playing Enslaved: Odyssey to the West later this week. And in addition to this you’ll see…

insights into the development of Enslaved: Odyssey to the West.

Ninja Theory’s Tameem Antoniades provided and interesting Developer session about the production of Enslaved. He took us through how the game was made right from the basic concept, through character design, to script writing with Alex Garland and ‘filming’ the scenes using motion capture. Again, expect to see more about this later in the week.

Now of course this isn’t everything I experienced at the Eurogamer Expo, but is just a mere taster. In upcoming blogs not only can you expect to see more about these games, but also about others including Medal of Honor, Gears of War 3 and Marvel is Capcom 3.

In the meantime, what were your highlights of the Eurogamer Expo?

As usual, leave your thoughts here on the Train2Game blog or on the Train2Game forum.

Gran Turismo 5 & New PlayStation 3 models release dates revealed by Sony at GamesCom

Sony have revealed the release date of Gran Turismo 5 and announced new 160GB and 320GB PlayStation models during their GamesCom 2010 Press Conference. We also got a surprise Resistance 3 announcement among plenty of other PlayStation 3 related reveals.

The long awaited Gran Turismo 5 will finally be released in the UK and Europe on November 3rd. Gran Turismo 5 will feature over 1,000 fully licensed cars and over 70 racing circuits – including the Top Gear  test track! The release date of November 3rd means Gran Turismo 5 will be released in the UK and Europe one day after it’s available in the United States.

The US release date of Gran Turismo 5 was announced earlier this year at E3, where we also found out that Gran Turismo 5 would also be fully 3D compatable.

The November release date of Gran Turismo 5 means that the much anticipated racing title will be out shortly after the new 160GB and 320GB PlayStation 3 models which have been revealed during the Sony GamesCom presentation.  The massive 320GB PlayStation 3 will be available in Europe from September 15th at a price of £284.99 which will include a PlayStation Move starter pack. The 160GB PlayStation 3 will be available in October for £249.99.

The question has to be asked, why would you buy the 160GB model when you can have a 320GB PlayStation with double the hard drive space AND a PlayStation Move starter pack for just £35 extra!

In other news, Resistance 3 has been revealed thanks to a trailer during the Sony Press Conference. Unfortunately, the live action footage doesn’t really tell us anything except that Resistance 3 is currently in development. Other game trailers revealed by Sony included big titles in the form of  Infamous 2, LittleBigPlanet 2, and Killzone 3.

We were also treated to other announcements including a new four player cooperative Ratchet & Clank game and the fact that MAG will be PlayStation Move compatible.

So Train2Game, what are your highlights of the Sony GamesCom press conference? Is it Gran Turismo 5 finally getting a release date? The new 160GB and 320GB PlayStation 3 models? Resistance 3 perhaps? Or maybe it’s something completely different?

As usual, leave your thoughts here or on the Train2Game forum

Sony E3 Press Conference – The key announcements

Like  Microsoft’s presentation before it, Sony’s press conference not only saw key titles get release dates, but also full details on their own motion controller – the PlayStation Move.

In surprising – but welcome on this side of the Atlantic – twist, the PlayStation Move will be available in Europe on September 15th this year, four days before it’s released in the United States. The motion controller and PlayStation eye will be available in a bundle for €59.99 – a price in pounds sterling is yet to be revealed, but it’ll be much lower in cost than Microsoft’s Kinect.

Speaking at the E3 press conference, Sony President and CEO of Sony Computer Entertainment of America Jack Tretton, added that 40 developers are currently working on Move titles. Hopefully some of these will be innovative games, and the type that Train2Game students – be they a Games Designer, Games Developer, or Games Artist & Animator – would be proud to work on.

In non-Move related news, several of the PlayStation 3’s flag ship titles we’re given release dates including the long awaited – and long delayed lest we forget! – Gran Turismo 5. The racer will be available in the USA from Novemer 2nd with a trailer revealing the Top Gear test track as one of the circuits. Jack Tretton also revealed that the game will be fully 3D compatible.

In other PlayStation 3 games news, Killzone 3 will be released in February 2011 – slightly earlier than thought, while it was announced there will be PS3 exclusive content for Assassin’s Creed’s Brotherhood, Medal of Honour and Dead Space 2. There were also new details about the much anticipated Little Big Planet 2.

However, perhaps the biggest surprise of the show so far, was that Valve’s Gabe Newell himself appeared on stage to announce that Portal 2 will be coming to the PlayStation 3. It’ll be connected to Valve’s powerful Steamworks service with the PlayStation 3 being the only system doing so. It represents a huge turnaround for Gabe Newell – previously one of Sony’s consoles biggest critics. While on stage he joked “I’d like to thank everyone at Sony for their hospitality and not repeatedly punching me in the face.”

So, that’s a quick round up of Sony’s E3 Press Conference? Are you impressed? If so what are you looking forward to? As usual, leave your comments here or on the Train2Game forum.