An interesting look for Train2Game students behind the scenes of Uncharted 3

Uncharted 3 screenshot

While new UK No.1 game – as reported by the Train2Game blog – L.A. Noire may have hit the headlines recently thanks to its impressive Art & Animation techniques, it isn’t the only game out there using motion capture.

The PlayStation blog not only recently revealed the secrets of the motion capture techniques behind the upcoming Uncharted 3, but also the writing techniques used to optimise the Game Design.

The post provides some real insights for both Train2Game Art & Animation and Game Design students.

”We’ve developed a unique process for motion capture and performance capture for games,” Uncharted 3 Creative Director Amy Hennig explained  in  post about the cutting-edge new mocap studio in Culver City, California. “We’re kind of ahead of the pack.”

Moving onto how the game is written, Hennig said:

We don’t have the luxury of writing a big script in an ivory tower, we have an outline that we work from and we write the scenes as we go.”

The approach means it’s easily for Hennig and her team to make changes to the script as and when they need too.

“As the writer, I get to learn the actor’s voices — their cadences, their idiosyncrasies, and I write them right in”

“Their characters become infused with their personalities.” She added, echoing Naughty Dogs previous comments that Uncharted 3 is being produced like a Hollywood film, as reported on the Train2Game blog.

For the full behind the scenes look at Uncharted 3, Train2Game students should head over to the PlayStation Blog.

You can also find out even more about how Uncharted 3 is written here on the Train2Game blog.

So Train2Game, what are your thoughts on techniques behind Uncharted 3’s production? Did you ever imagine games development becoming so complicated? Would you like to work in such an environment in future?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: PlayStation blog]

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