While some may not believe story is a significant factor in a shooter, Gears of War 3 writer Karen Traviss believes that it’s hugely important whatever the game type.
“Gears is a thriller, it’s a horror whodunnit set in a war. You have to keep the tension going right up to the final frame of the final cinematic and even after the credits.” Traviss told GameSmack
She explained that story telling – and therefore Game Design – is something that’s needed for a game to become iconic.
“Okay, a lot of players think they don’t care about story, but they’d notice (and gripe) if it wasn’t there, a game has to be more than good gameplay to become iconic.” said Traviss.
“That’s how I wrote it, and as far as I know, because I haven’t seen anything of the game since they started on the technical polish more than a year ago, that’s the way it still is.
“A lot of post-recording changes get made in games for technical reasons, and stuff has to be chopped or changed sometimes, but the emotional stakes are so much part of the fabric that the impact will still survive.”
Game Design and storytelling are becoming an ever more significant factor in developing top games. Indeed, back in June the Train2Game blog reported that The Darkness 2 Game Director Sheldon Carter believed that Game Design is the ‘final frontier’ game development.
“I think story is the final frontier for games” he said. “We’re kind of getting there tech-wise. Mechanics-wise it’s cool that we’re innovating but it’s still in the basic same themes. I think story is eventually where we’ll all end up going.”
So Train2Game, how important do you believe story telling is in games? Do you care about the story of Gears of War 3?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.