Train2Game news: id Software support Blizzard’s controversial ‘always on’ DRM

 

Train2Game students, as game developers of the future, may already be thinking about how they can prevent their games from being pirated.

There are various different forms of DRM in PC gaming, with Steam perhaps being used the most by PC Gamers. Blizzard have their own DRM, which has proved controversial in that in order to play their upcoming Diablo III, the player will have to be connected to the internet the whole time.

The idea has caused controversy, because it means if your internet connection flickers for just a second, you’re dropped from the game. Any progress made since the last time a game save is made will be lost.

The DRM also means playing PC games on the move using a laptop goes somewhat out the window. It’s therefore something that may annoy Train2Game students as gamers.

However, while gamers may find the ‘always on’ DRM controversial, it seems to have won over game developers.  Indeed, id Software Creative Director Tim Willits believes it’s the best way forward.

“Diablo III will make everyone else accept the fact you have to be connected” Willits told Eurogamer at QuakeCon.

“If you have a juggernaut, you can make change. I’m all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome,”

It isn’t the only comment the id Software Creative Director made at QuakeCon that could be seen as controversial. Indeed, the Train2Game blog reported that he said the FPS is the ‘best genre’

“In the end, it’s better for everybody,” Willets continued on the subject of the DRM, suggesting it has benefits.

“Imagine picking up a game and it’s automatically updated. Or there’s something new you didn’t know about, and you didn’t have to click away. It’s all automatically there.  I’m a big proponent of always connected. I’m always connected. Our fans are always connected.”

“There will be a few people who will resent the fact you have to be online to play a single-player game. But it’ll change.” he concluded.

So Train2Game, do you think ‘always on’ DRM is the way forward? Or does it come across as too restricting to regular gamers? Are internet connections reliable enough for it to work?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Eurogamer via Industry Gamers]

Leave a comment