Train2Game Art & Animation students should find this interesting; a post on the Team Fortress 2 blog reveals the step by step process of building a hat.
For those unfamiliar with Team Fortress 2, players can customise their characters with hats and other accessories. And as previously reported by the Train2Game blog, many community created hats have made it into Team Fortress 2, with the creators earning money from the sales!
But anyway, The Making of a Skull Hat details the creation process from just a concept, to modelling, to adding a polygon mesh and texturing. It makes an interesting read for Train2Game Art & Animation students.
Valve are extremely open to community contributions in Team Fortress 2, and have keenly supported modders over the years, with many joining the development studio.
Indeed, speaking to the Train2Game blog last month, Valve’s Chet Faliszek told us that modding is a really good way to get into the games industry.
“It’s a really good way for someone to get noticed because it shows that you’re able” he said.
“Normally modders have to work as a team and that’s important, and they also have to be able to finish something and that’s really important. So those two things together are a really good way to demonstrate that you’re ready to work in the industry.”
So Train2Game, what do you think about the process behind making a Team Fortress 2 hat? Would you consider making a submission?
Leave your comment here on the Train2Game blog, or on the Train2Game forum.
[Source: Team Fortress 2 blog]