Train2Game students have differing opinions on free-to-play titles, with some regarding them as a great way to get a game out there, while others worry that they encourage a “pay-to-win” culture.
Trion Worlds say the reason their upcoming MMORTS End of Nations uses the free-to-play model is because it’s the best way to make sure the game gets the numbers of players it needs to thrive.
“For a premium strategy game like End of Nations, we really want to bring as many players as possible into its massive-scale strategic warfare.” End of Nations Executive Producer David Luehmann told VideoGamer.
“And as we looked at the enormous battles and huge persistent world, we realised that the success of End of Nations would be driven by having thousands of players from around the globe battling daily in the world’s biggest strategy game, and that is why it made perfect sense to be free-to-play!” he said.
Luehmann also pointed out that End of Nations might be free-to-play, but Trion Worlds is being careful this doesn’t become “pays-to-win” with microtransactions mainly being for cosmetic items.
“We are very sensitive to the concept of pay to win. In End of Nations at similar experience levels, player skill will determine the outcome of battles, not player wealth.” said the Trion Worlds Executive Producer.
“From that precept the monetisation elements must adhere, therefore anything you purchase in the game with real money with focus on vanity or convenience item type. Examples being skins, or boosts the increase the players experience or wealth generation rates.” Luehmann concluded.
So Train2Game, what are your thoughts on End of Nations take on free-to-play? Do you think it’ll prove successful for Trion Worlds?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.