Train2Game news: EA Play4Free producer Eduard Roehrich on breaking into the industry

Train2Game students with ambitions to become a producer will certainly find this post interesting, as EA Play4Free group producer Eduard Roehrich offers advice on how to get into that specific role.

“I believe that the most important thing is probably to try developing an instinct about what kinds of games people like to play.” he said in the latest instalment of EA’s ‘Breaking into the Industry’ features.

“As a Producer you’re going to be asked to make a lot of decisions, and ideally you should make as many of them as you possibly can with the gamers’ interests in mind. This is just a small part of a big puzzle, but there is a lot of helpful advice out there and many puzzle pieces to be found.”

Roehrich added that to be a good producer, you need to have a simple grasp all elements of game development.

“You should get a basic insight into as many fields of game development as possible, like coding, art, game design, QA, project management, sound, etc.” he said.

“You’re never going to be an expert in any of them, but you’re expected to bring all of these people together to create something extraordinary, so you’ll have to understand what these highly talented people will be telling you in order to make informed decisions on what to do.” the EA producer added.

The full interview is available on the EA News website.

Kingdoms of Amular: Reckoning Producer Benjamin Smith, Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons are among those that have previously spoken to The EA blog, providing advice on how to get into the industry.

There’s more advice from industry professionals on getting into the industry right here on The Train2Game Blog.

What are your thoughts on Roehrich’s advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

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