
Train2Game students looking to get a job in the industry should regularly practice their skills and take up modding. That’s according to brilliantly named Dead Space story producer Chuck Beaver.
“I would say practice, practice, practice. Write entire stories for mods on any software you can, and implement them using something like Half-Life’s source code.” he said in EA’s latest breaking into the industry feature, echoing what Valve’s Chet Faliszek and id’s Tim Willits have previously told The Train2Game Blog.
“Oh, and buy and devour Robert McKee’s book called Story. It is the fundamental bible on how to write.” he added.
For those who have eyes on becoming a producer, the Dead Space man suggested internships are the best way forward.
“You need to get in the door as a Producer, so take internships as a Production Assistant in game companies. Learn the ropes of project management, working with creatives, and game making in general, so you can apply your writing training appropriately.” he said, before adding that a game design course is valuable for becoming a writer.
“I would also take game design courses, so you can know what you’re talking about, know the medium you’ll be managing, what its limitations are, etc. That is critical.” Beaver concluded.
The full interview with Dead Space story producer Chuck Beaver is over at EA’s The Beat blog.
Kingdoms of Amular: Reckoning Producer Benjamin Smith, Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons are among those that have previously spoken to EA’s The Beat, providing advice on how to get into the industry.
What are your thoughts on Chuck Beaver’s advice on getting into the industry? Do you mod?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.