Train2Game students looking to show that they have that little bit of extra dedication in attempting to break into the games industry should be building and finishing mods.
That’s according to BioWare producer Michael Gamble, who is currently focusing on Mass Effect 3 DLC.
Speaking to the BioWare Blog, he said building a fully working mod shows potential employers that you can finish something that you’ve started.
“Work on a lot of mods and finish them. This shows that you have the rigor to complete something you have started, and gets you working in a team environment.” said Gamble.
“Developing mods will also show you what it’s like to pour your heart into a creative work, and to expect nothing in return!” he added.
The BioWare producer’s advice is almost identical to what id Software creative director Tim Willits has previously told The Train2Game Blog.
“What I suggest to people who want to get in the industry is find their favourite engine – Unreal, Source, it doesn’t matter, id tech – find whatever engine they like, what games they like to play, get the mod tools and make a mod.” he said.
“And make sure they complete it! Lots of times we have people who send resumes’ in with 20 half completed mods; we don’t want that, we want a handful of one’s that are actually done, and that’s really important.” Willits added.
What are your thoughts on the advice from BioWare producer Michael Gamble? Are you already following it?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.