Media Molecule hire LittleBigPlanet community designers

LittleBigPlanet 2

Ever since LittleBigPlanet 2 was first mentioned here on the Train2Game blog, we’ve been trying to push home that the in-game creation tools could provide a Train2Game student with their big break in the industry. Now LittleBigPlanet 2 creators Media Molecule have revealed that the studio has hired developers after being impressed by their community designed levels.

John Beech is a level designer for the Sony Studio, and now uses his skills to help build LittleBigPlanet 2. Until a year ago, John was a self employed builder, but a builder who was good at designing user made LittleBigPlanet levels. Speaking in the latest issue of Games TM, Media Molecule Creative Director Mark Healey explains how the former builder ended up working on LittleBigPlanet 2.

“We’ve hired people from the community, people for whom LittleBigPlanet was their first chance to have a go at making games,” He said.

“John didn’t have a clue about how to make games but he got LittleBigPlanet, managed to alienate his girlfriend and was just making this stuff and really stood out in the community.”

Healey reveals that John isn’t the only member of the LittleBigPlanet community that has been hired by Media Molecule.  He added that he himself also skipped the academic route into the games industry

“I just taught myself, and I hated the idea that the only way to get into the games industry was through various degree courses.”

Media Molecule built LittleBigPlanet around the Ethos of ‘Play. Create. Share’ and the game is based upon the sharing of user generated content. There are many, many highly creative and excellent community built levels available to play.

Not only will LittleBigPlanet 2 continue to allow players to share their user-created levels, but it’ll also let players share entire games with fully formed stories and cut scenes. LittleBigPlanet 2 is currently in beta but plenty of excellent looking levels and games have appeared in videos online.

New games created within LittleBigPlanet 2 by the beta community so far include a recreation of Street Fighter and a LittleBigPlanet First Person Shooter, a user created version of beautiful indie game Flower, and perhaps most impressively, a reimagining of Portal complete with Portal Gun.

And these are only a handful of user generated levels created during the LittleBigPlanet 2 beta, what can we expect when LittleBigPlanet 2 is released for PlayStation 3 in January next year?

However, one thing is certain. Any Train2Game student with a desire to create games should get themselves a copy of LittleBigPlanet 2. Create great levels, and not only could they be played by a vast audience, but if Media Molecule like what you’re doing, you could find yourself working for them like John Beech.

So Train2Game, what are your thoughts on Media Molecule hiring community developers? If you don’t own a PlayStation 3, are you tempted to get one for the chance LittleBigPlanet 2 could give you? And do you have any ideas for games or levels you want to create using the LittleBigPlanet  2 user creation tools?

Leave your thoughts about Media Molecule and LittleBigPlanet 2 here on the Train2Game blog, or on the Train2Game forum.

(Source: Develop Online)

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