Tommy de Roos is the principal programmer at Guerrilla Games and headed the development of PlayStation Move compatibility with Killzone 3.
“I think they’re opening up to it,” he told CVG when asked how hardcore FPS gamers were perceiving Move.
“At the beginning there was a lot of reluctance but I know that a few of them picked it up, they tried it and they were actually quite surprised at how well it worked and the extra dimension it gives you.
“You lose some of the accuracy when rotating, that becomes more difficult,” He admitted.
“But you make up for that by being able to point anywhere on the screen and send your bullets flying there. So it’s a trade-off and a lot of hardcore gamers are seeing that and actually some of them are starting to prefer playing with the Move.”
The Games Developer then suggested that the change in controller type for the FPS genre could happen in just a few years.
“These are just the initial stages. Nintendo did a lot of research there, we did some research there now and it’s slowly progressing.
“I think, as this develops, in a few years most of the first-person-shooters will be played like this. I really think so. Maybe not the Move specifically but a pointing controller like this.”
Perhaps Train2Game students would be encouraged to use Move to play Killzone 3 with the Sharpshooter attachment that makes it look like a gun. Meanwhile, as reported on the Train2Game blog back in November, Sony said the PlayStation Move had greatly exceeded their expectations.
So Train2Game, what are your thoughts on the potential of motion controllers to play First Person Shooters? Do you think it’ll work, or is it a gimmick? Will you try it out when Killzone 3 is released later this month?
Train2Game, in association with DR Studios and the University of Bedfordshire, will be holding a Game Jam at the end of March. For more information, see the official Train2Game Game Jam website or the Train2Game Game Jam Facebook page. Alternatively, keep an eye on the Train2Game Game Jam Twitter account.