Adding MMO elements to First Person Shooters is the future of the genre. That’s according to CEO of Brink developer Splash Damage Paul Wedgwood.
And when asked by CVG what would be the X-Factor for shooters in future Wedgewood replied:
“That’s really easy. I just want a really good massively multiplayer shooter, thanks. I’m desperate for it. Why isn’t there? I just can’t stand the fact that there isn’t one yet. I’d do it but 140 staff? Managing 140 people? It’s just so hard.”
“You know, for a long time it hasn’t been technically feasible because you need super low latency connections for good shooter combat and that’s generally incompatible with 1000 people being on a server at the same time”
“I think there’s definitely going to be some cool stuff that comes around,” he added “But I think the massively multiplayer shooter, one where we’re all engaged in the same continuous environment is the thing that’s going to truly impress me next.”
As Train2Game students will know, MMOs themselves are big business with World of Warcraft having over 12 million subscribers. Star Wars: The Old Republic developers Bioware have claimed WoW is the ‘touchstone’ for MMO design, as reported by the Train2Game blog.
So Train2Game, can the MMO framework be transferred to the FPS? Would you be interested? And what are your thoughts on the upcoming Brink from Splash Damage?