The Train2Game blog has long emphasised how the PC could be the ideal platform for Train2Game students to develop games for.
Now Capcom – traditionally very much a console developer – are putting more focus on PC gaming, claiming it “is always at the bleeding edge” but technologically and in business.
“When I entered Capcom nearly six years ago, I viewed PC as extremely important for the company, not just to grow a new audience for our brands, but because of what the PC market teaches a company” Capcom senior vice president Christian Svensson writes on his blog.
“The PC helps teach a company how to be a global and how to embrace emerging markets and business models. As we continue to expand our businesses in Russia, China, Korea and Brazil, the PC becomes increasingly important as it is the primary platform in those territories.
“Our core technology for all of our platforms has been informed by and pushed by the PC, which is always at the bleeding edge.”
Regular Train2Game blog readers will also be aware that the PC allows aspiring game developers to do a lot more than the Xbox 360 or PlayStation 3 thanks to modding tools. Aspiring developers can use their skills to make levels or whole new games based on the engines of a number of titles.
Valve are a strong supporter of the modding community, with the Train2Game blog previously reporting that a fan created map is well on it’s way to becoming an official part of the game.
Valve’s Team Fortress 2 also gets many updates featuring in-game items created by fans.
The PC is also at the forefront of the casual gaming boom, and as the Train2Game reported this week, Gas Powered Games believe this could be the future of the system.
Do you agree that the PC is “always at the bleeding edge”? Is Capcom’s increased focus on PC gaming a positive move? And do you see yourself developing PC games in future?