Game Jams are an excellent way for any game developer to test their skills, and in an interesting #altdevblogpostaday article, PixoFactor’s Adam Rademacher explains why Game Jams are “best practice” for game developers.
He argues that Game Jams are a great place to improve your abilities thanks to the focused nature of the 48 hour development period.
“The entire weekend you’re thinking about game development” wrote Rademacher. “Thinking about how to program new features, or how to speed up your art production. Even if you don’t finish the game on time, it’s not hard to see how it can improve your skills”
“Even if you only learn to write one new function, or one new shader, you’ve improved upon your skillset, and now you have a (hopefully) cool prototype to continue building on.”
Rademacher adds that Game Jams are an excellent opportunity to develop prototypes of games, a practice that’s common in the industry. Indeed, an interview with the Train2Game blog earlier this year, Mediatonic Director Paul Croft revealed that they’re a good way of coming up with new games.
It’s also suggested that Game Jams are a great way of practicing creativity, and in an environment where if the idea doesn’t work, it doesn’t matter.
“It’s easy to set out on a project with all intention to create something innovative and new, then be completely distraught when it’s no fun, or unreasonable to try to finish, or just not as innovative as you thought it would be. But that’s cool. Because you’ve only spent a weekend on it.”
The #altdevblogaday piece is a great way for game developers to try out new technology, and learn cool new stuff. This is exactly what Train2Game students will have the opportunity to do at the second official Train2Game Game Jam, in which the Unreal Development Kit will be used to make games! It’s an engine that many Train2Game students won’t have used before.
What are your thoughts on the benefit of Game Jams?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.