Train2Game students will be aware that the iPad has opened doors for game developers, and now it’ll be even easier to use the Apple device for gaming.
Now, the official Facebook iPad app has finally launched which will being tighter integration of social media games and applications.
The app allows Facebook games to be played in a full screen mode, and allows access to various games available to Facebook users on laptop and desktop computers.
The growth of social media gaming means that there’s a whole new platform for game developers to publish games on.
Indeed, as reported by the Train2Game blog, Civilization creator Sid Meier believes this means it’s a great time for the industry.
“I think now is one of the most exciting times to be a Game Designer” he said earlier this year.
“With the rapid growth of social network games there are new opportunities for smaller indie developers to make and distribute games, so we’re seeing a wider variety of games on all kinds of cool devices than ever before. That’s great for the whole industry.”
Meanwhile, Zynga Game Designer Brian Reynolds – who previously worked on Civilization II means the growth of social gaming is a good thing for game designers
“A Game Designer is actually more important on a social game than on a triple-A game because on a triple-A game you spend a lot of time making technology and tools and gigabytes worth of animations and things like that.” said Reynolds earlier this year.
“I can remember whole months going by where they didn’t need me to do any game design whereas on social games it’s a game designer’s paradise.”
The official Facebook iPad app is therefore surely a good thing for aspiring game developers as it makes playing social media games more accessible to more people.
Of course, the new Facebook app means that iPad users can also stay in touch with the Official Train2Game Facebook page even when they’re out!
What are your thoughts on the Facebook App for iPad and the growth of social media gaming?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.