Train2Game forum users are familiar with the success of Minecraft, the indie game that brought huge success for its creator Markus ‘Notch’ Persson and his studio Mojang.
And while it’s unlikely that all indie titles will match the huge success of Minecraft, Notch believes it’s easier to be an indie developer now than ever before, which is potentially good news for Train2Game students!
“I think it’s easier to be an indie game developer these days because back in the day it wasn’t called being an “indie developer” but a “garage programmer.” You weren’t expected to charge for your game so you couldn’t do it. People never charged. It was just a hobby.” he told PC Gamer.
“I think it’s much easier these days, but there’s still no guarantee you’ll make a profit. If you’re doing it out of passion and just want to get some money back it’s definitely doable.” the Minecraft creator added.
Notch also discussed whether after selling almost 5 million copies of Minecraft, Mojang still count as “indie” developers.
“I don’t think [Mojang] are indie in the sense of how I used to work anymore, because we have a payroll to worry about and we need to do stuff to ensure the company lasts,” he said.
“We have other stuff which influences what we do other than trying to focus on the games. We make sure me and Jacob are only focusing on game development so the founders are still developing” Notch continued.
“But as a company, I don’t think we are indie in the sense that I used to mean it. But in the other sense of indie – as in we make games we want to play without having any external dependencies – then yeah, we’re indie.” The Minecraft creator concluded.
As previously reported by The Train2Game Blog, Notch has stepped down as lead developer of Minecraft in order to concentrate on other projects.
So Train2Game, do you agree that it’s easier to be an indie developer nowadays? And what’s your definition of an “indie” studio or game?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.
[Source: PC Gamer]