Train2Game students interested in story writing in games, RPGs in particular are likely to find this The Witcher 2 Xbox 360 developer diary rather fascinating.
CD Projekt diary provide some great insights into how The Witcher 2 was written, and they make the bold claim that it’ll offer “The most complex and non-linear story ever told on Xbox 360,” a statement backed up by four possible game openings and sixteen endings.
The Witcher 2 Xbox 360 developer diary also explains how the CD Projekt game designers plan and write such an open narrative.
“We had to produce complicated flowcharts illustrating all the possible connections between different events and different characters, as well as the links between different questions in various circumstances.” said game designer Arkadiusz Borowik.
“Because before sitting down to work on the game itself, we had to know just how complex its structure would be and how much effort it would take.” he added
Watch The Witcher 2 Xbox 360 developer diary below, right here on The Train2Game Blog.
For more about the development of The Witcher 2, read The Train2Game Blog interview with CD Projekt Environment Artist Marek Ziemak, in which he also reveals he started his career in the games industry as a QA Tester.
The Witcher 2 Assassins of Kings Enhanced Edition is released April 17th for Xbox 360. The PC version is available now.
What are your thoughts on the claim that The Witcher 2 being the most complex story ever told for Xbox 360? And what insights did you get from the developer diary?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.