Train2Game news: Witcher 2 developer diary discusses additions for Enhanced Edition

Train2Game students can get an insight behind the scenes of The Witcher 2: Assassin’s of Kings in a newly released developer diary from CD Projekt. The game took top spot in the UK Charts this week.

The video sees the team discuss how they added new content to the enhanced edition based on fan feedback, before moving onto talking about the new characters, quests and locations they’ve added. Watch The Witcher 2 developer diary below.

For more about the development of The Witcher 2, read The Train2Game Blog interview with CD Projekt Environment Artist Marek Ziemak. There’s more news about The Witcher 2 here.

What are your thoughts on the new developer diary from CD Projekt? Have you been playing The Witcher 2?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: UK Charts – The Witcher 2 takes No.1

Train2Game Blog readers see The Witcher 2: Assassin’s of Kings take top spot in the UK Charts in its first week on sale for Xbox 360. 98% of this weeks’ sales of the RPG from CD Projeckt and Namco Bandai were for Xbox 360, with 2% of copies sold being last year’s PC version.

CD Projekt has called The Witcher 2 “The most complex and non-linear story ever told on Xbox 360,″ and you can find out much more about the game and its development in The Train2Game Blog interview with  CD Projekt Environment Artist Marek Ziemak.

The Witcher 2 knocks last weeks’ chart topper FIFA Street down to No.2, with FIFA 12 and Kinect Star Wars non-movers at No.3 and No.4.Mass Effect 3 drops to No.5, Tiger Woods PGA Tour 13 slips one to No.6, ahead of EA’s FPS Battlefield 3 which also drops one spot to No.7.

The Elder Scrolls V: Skyrim, follows those above it by slipping one place to No.8, Mario and Sonic at the London 2012 Olympic Games is a non-mover at No.9, while Call of Duty: Modern Warfare 3 drops four to complete the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 21st April 2012 is therefore as follows:

1. The Witcher 2: Enhanced Edition (Namco Bandai)
2. FIFA Street (EA)
3. FIFA 12 (EA)
4. Kinect Star Wars (Microsoft)
5. Mass Effect 3 (EA)
6. Tiger Woods PGA Tour 13 (EA)
7. Battlefield 3 (EA)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Mario & Sonic at the London 2012 Olympic Games (Sega)
10. Call of Duty: Modern Warfare 3 (Activision)

New releases this week include Prototype 2 for Xbox 360 and PlayStation 3.

What are your thoughts on The Witcher 2 taking top spot? Are you playing it? Is it well deserved?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Next-gen consoles will increase “creative freedom” says Witcher 2 developer

Train2Game students who think like The Witcher 2 lead level artist Marek Ziemak will probably support the CD Projekt developer in wanting much improved graphics and animation for next-gen consoles, in order to create better experiences.

“Sure, I’m a level artist so for me, it’s all about the visual quality, I want more creative freedom and more great graphics, that’s what really makes me want to create games.” CVG report the level artist saying at this week’s Witcher 2 developer Q&A at BAFTA.

“I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff,” Ziemack continued. “I don’t know when it’s going to happen, but I want to see this, these great graphics being there on the screen.

“I hope its time comes soon and we won’t have to fight about pixels on the screen but worry more about delivering a true experience, the real emotion we can deliver through the game.” he added.

The Witcher 2 lead level artist has previously spoken to the Train2Game Blog, with our full interview with Marek Ziemak available to read here.

The Witcher 2: Assassin’s of Kings is released for Xbox 360 on Tuesday 17th April. For more news about The Witcher 2, keep reading The Train2Game Blog.

What are your thoughts on Ziemaks comments? Would better graphics bring more creative freedom?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: The Witcher 2 makes you “face the consequences of your actions”

Train2Game Blog readers who play The Witcher 2 will need to “face the consequences of your actions” whatever decisions you make when the RPG gets its Xbox 360 release.

That’s what lead level artist Marek Ziemak told CVG about the game that CD Projeckt have previously described as “The most complex and non-linear story ever told on Xbox 360″

“The spine of our whole game is the storyline and it’s a dark fantasy world where you have to make choices, then later on you have to face the consequences of your actions.” said Ziemak.

“We were looking for a way to make those consequences meaningful and really important for the players. To show that, we sometimes have to kill some characters, sometimes burn places and sometimes make huge changes in the game’s world.”

When asked if that meant CD Projeckt were making parts of the story that might only be seen by a handful of players, Ziemak responded that no matter what, players need to see what consequences their decisions have.

“It’s not always enough to tell you that someone died because of your choice, we want to show you those consequences, because you’re the man deciding, then we have to be prepared that you choose one option or the other.” he said.

“We may have to create twice as much content, but then, there’s twice as much fun!” The Witcher 2 developer added.

Find out more about the development of The Witcher 2: Assassin’s of Kings in The Train2Game Blog’s own interview with lead level artist Marek Ziemak from Gamescom last year.

Train2Game students have the opportunity to question The Witcher 2 developers CD Projekt during a special Q&A event at BAFTA next month. There’s more information about it here on The Train2Game Blog.

What are your thoughts on Ziemaks comments about consequences in The Witcher 2? Is it something that game developers need to put more focus on?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: The Witcher 2 developers CD Projekt Red to host Q&A session at BAFTA next month

Train2Game students have the chance to question members of The Witcher 2’s development team at a special BAFTA event next month.

The CD Projekt Red staff, in association with Official Xbox 360 Magazine, will be giving a live presentation of The Witcher 2: Assassins of Kings -Enhanced Edition followed by a live Q&A session which you can ask them anything about the game or game development.

CD Projekt lead QA Tester Bartek Ocham and lead combat designer Mariej Ocham will be there to “take you through the game’s intricate design, its artistic vision, and the overall development process by showing key areas of the gameplay during live demos and trailers.”

The Witcher 2 Q&A takes place at BAFTA, central London on Tuesday 11th April from 19:00. For more information, or to buy a ticket for £5, visit the BAFTA website.

As previously reported by The Train2Game Blog, CD Projekt believe that The Witcher 2 offers “The most complex and non-linear story ever told on Xbox 360.” There’s much more about The Witcher 2: Assassins of Kings in The Train2Game Blog interview with Environment Artist Marek Ziemak.

Will you attend the BAFTA event? What would you like to ask The Witcher 2 development team?

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: The Witcher 2 dev diary on writing “The most complex and non-linear story ever told on Xbox 360”

Train2Game students interested in story writing in games, RPGs in particular are likely to find this The Witcher 2 Xbox 360 developer diary rather fascinating.

CD Projekt diary provide some great insights into how The Witcher 2 was written, and they make the bold claim that it’ll offer “The most complex and non-linear story ever told on Xbox 360,” a statement backed up by four possible game openings and sixteen endings.

The Witcher 2 Xbox 360 developer diary also explains how the CD Projekt  game designers plan and write such an open narrative.

“We had to produce complicated flowcharts illustrating all the possible connections between different events and different characters, as well as the links between different questions in various circumstances.” said game designer Arkadiusz Borowik.

“Because before sitting down to work on the game itself, we had to know just how complex its structure would be and how much effort it would take.”  he added

Watch The Witcher 2 Xbox 360 developer diary below, right here on The Train2Game Blog.

For more about the development of The Witcher 2, read The Train2Game Blog interview with CD Projekt Environment Artist Marek Ziemak, in which he also reveals he started his career in the games industry as a QA Tester.

The Witcher 2 Assassins of Kings Enhanced Edition is released April 17th for Xbox 360. The PC version is available now.

What are your thoughts on the claim that The Witcher 2 being the most complex story ever told for Xbox 360? And what insights did you get from the developer diary?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gamescom: Interview with The Witcher 2 Environment Artist Marek Ziemak

 

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. In this interview, we caught up with The Witcher 2 Environment Artist Marek Zeimak to talk about new features in The Witcher 2 version 2.0 and the Xbox 360 release. Zeimak also revealed how he started in the games industry and gave Train2Game students advice on how to get in. Read the full interview below, or listen to it on Train2Game Radio. Leave your comments here on the Train2Game blog, or on the Train2Game forum.