Train2Game news: The Witcher 2 developers CD Projekt Red to host Q&A session at BAFTA next month

Train2Game students have the chance to question members of The Witcher 2’s development team at a special BAFTA event next month.

The CD Projekt Red staff, in association with Official Xbox 360 Magazine, will be giving a live presentation of The Witcher 2: Assassins of Kings -Enhanced Edition followed by a live Q&A session which you can ask them anything about the game or game development.

CD Projekt lead QA Tester Bartek Ocham and lead combat designer Mariej Ocham will be there to “take you through the game’s intricate design, its artistic vision, and the overall development process by showing key areas of the gameplay during live demos and trailers.”

The Witcher 2 Q&A takes place at BAFTA, central London on Tuesday 11th April from 19:00. For more information, or to buy a ticket for £5, visit the BAFTA website.

As previously reported by The Train2Game Blog, CD Projekt believe that The Witcher 2 offers “The most complex and non-linear story ever told on Xbox 360.” There’s much more about The Witcher 2: Assassins of Kings in The Train2Game Blog interview with Environment Artist Marek Ziemak.

Will you attend the BAFTA event? What would you like to ask The Witcher 2 development team?

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: The Witcher 2 dev diary on writing “The most complex and non-linear story ever told on Xbox 360”

Train2Game students interested in story writing in games, RPGs in particular are likely to find this The Witcher 2 Xbox 360 developer diary rather fascinating.

CD Projekt diary provide some great insights into how The Witcher 2 was written, and they make the bold claim that it’ll offer “The most complex and non-linear story ever told on Xbox 360,” a statement backed up by four possible game openings and sixteen endings.

The Witcher 2 Xbox 360 developer diary also explains how the CD Projekt  game designers plan and write such an open narrative.

“We had to produce complicated flowcharts illustrating all the possible connections between different events and different characters, as well as the links between different questions in various circumstances.” said game designer Arkadiusz Borowik.

“Because before sitting down to work on the game itself, we had to know just how complex its structure would be and how much effort it would take.”  he added

Watch The Witcher 2 Xbox 360 developer diary below, right here on The Train2Game Blog.

For more about the development of The Witcher 2, read The Train2Game Blog interview with CD Projekt Environment Artist Marek Ziemak, in which he also reveals he started his career in the games industry as a QA Tester.

The Witcher 2 Assassins of Kings Enhanced Edition is released April 17th for Xbox 360. The PC version is available now.

What are your thoughts on the claim that The Witcher 2 being the most complex story ever told for Xbox 360? And what insights did you get from the developer diary?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gamescom: Interview with The Witcher 2 Environment Artist Marek Ziemak

 

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. In this interview, we caught up with The Witcher 2 Environment Artist Marek Zeimak to talk about new features in The Witcher 2 version 2.0 and the Xbox 360 release. Zeimak also revealed how he started in the games industry and gave Train2Game students advice on how to get in. Read the full interview below, or listen to it on Train2Game Radio. Leave your comments here on the Train2Game blog, or on the Train2Game forum.