Of course, sales didn’t stop there as developers Thechineseroom have revealed 50,000 copies of Dear Esther were sold in the first seven days after release.
“You may have seen the news that we repaid Indie Fund within 6 hours of launch, as the game has been successful far beyond our expectations. This is great, as it shows that there’s a real audience for this type of work, and responses have been amazing.” wrote developer Dan Pinchbeck on the Dear Esther website.
“Not only have we received amazingly positive reviews, but the response from fans has been outstanding. Within one week of launch, we sold over 50,000 copies of the game, which is an extraordinary amount for an indie release.” he said, before adding that patches and updates for Dear Esther are on the way.
The news should encourage Train2Game students, as it shows that it’s still very possible for an indie game to be successful. More information about the game that started life as a Half-Life 2 mod is here on The Train2Game Blog.
What are your thoughts on the success of Dear Esther? Have you played it? If so, what did you think?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.