Train2Game Blog readers may recall the success of immersive indie title Dear Esther, and its creator Dan Pinchbeck has been discussing the importance of “presentational quality” in making a game a good experience.
He believes that’s just as important as other elements such as gameplay mechanics.
“Presentational quality really only came into play recently, not that presentational quality has been missing in games, but the discussion about how presentational quality can be an integral part of gameplay.” Pinchbeck told Gamasutra.
“Games like Assassin’s Creed or Skyrim or S.T.A.L.K.E.R., for example, they work not just for their mechanics, they work because they present these incredible worlds.” said Thechineseroom founder.
He added that if game developers put time and effort into making a game world believable, then players will become more engaged as they’re “more likely to buy into this world that’s being presented.”
Pinchbeck’s experimental; story driven indie title Dear Esther reached 50,000 sales in its first week on sale. As previously reported by The Train2Game Blog, it started life as a Half-Life 2 mod. Thechineseroom’s current project is a sequel to Frictional Games’ Amnesia: The Dark Descent, titled Amnesia: A Machine for Pigs.
Train2Game students in the Nottingham area have the chance to see Pinchbeck give a talk about Amesia, storytelling, modding and more when he appears at GameCityNights on Wednesday. There’s more information about it right here on The Train2Game Blog.
What are your thoughts on Pinchbecks comments on “presentational quality.” How important is a game’s world in immersing you in that title?
Leave your comments here on The Train2Game Blog or on the Train2Game forum.