Train2Game students can get some useful advice on getting a job in the games industry, in the latest instalment of EA’s ‘Breaking into the industry’ feature.
It provides advice from EA University Relations Specialist Iris Lin on how to get noticed when looking for that first job, even if you don’t have any ‘real-life’ experience of working in a games development studio.
“We understand that the majority of students don’t have any real life experience so early on in their careers, so details on school projects are very important.” said Lin discussing how to get noticed as a school leaver.
“Showing an interest in the gaming industry is important as well. Activities they are involved with outside of school are important too, such as game clubs and conferences and seminars they attend.”
She added that being patient and hardworking are key to securing that all important first job in the industry.
“Start with something little and build a strong foundation of your craft. It doesn’t matter if you are a software engineer or an artist.” said Lin.
“Be patient and don’t be discouraged by the rejections. No one is great overnight. Have an open mind and be a hard-working person, and with a great attitude you will get far.” the University Relations Specialist added.
Kingdoms of Amular: Reckoning Producer Benjamin Smith, Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons are among those that have previously spoken to The EA blog, providing advice on how to get into the industry.
There’s more advice from industry professionals on getting into the industry right here on The Train2Game Blog.
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