Get behind the scenes of Saber Interactive’s upcoming third person shooter Inversion in a brand new developer diary from Namco Bandai.
Saber President Matthew Karch and associate producer Nick Madonna discuss the game design of inversion, covering the story, the gameplay, and perhaps most interestingly of all, how gravity and physics at as Inversion’s main weapon.
Watch Inversion – Behind the Game: Weaponizing Gravity developer diary below here on The Train2Game Blog.
Inversion from Saber Interactive and Namco Bandai is scheduled to be released for Xbox 360, PlayStation 3 and PC.
Get behind the scenes of many more games by watching the latest developer diaries here on The Train2Game Blog. There’s more Namco Bandai news here.
What are your impressions of Inversion? What do you think about gravity being key to the game’s design?
Leave your comments here on The Train2Game Blog, or on the Train2Game forum.