Diablo III developer Blizzard admits there isn’t enough end-game content to keep players continuously coming back for more.
The surprise announcement comes from community manager Bashiok on the Diablo III official forum, and represents a rare case of a developer admitting something can be improved a short time after the release of a game.
“We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already).” read the Blizzard forum post, which adds there needs to be more than looting to keep Diablo III players returning, but can’t be compared to World of Warcraft when it comes to end-game.
“Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft”
“We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.” said Bashiok.
“Hindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn’t turn out to be true, and we recognize that.” he added in a later post.
What are your thoughts on Diablo III’s end-game content? How do you feel about Blizzard admitting it could be improved so soon after release?
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