Finishing development of your very first video game may be an incredibly satisfying experience, but don’t expect that to bring instant success or to be the end of your work either.
That’s one of key themes to come out of a ‘Directions to take after your first game’ session at Develop Conference 2012.
“You build it, you’re happy with it, and you think you’ve crossed the finish line.” said Sean Murray of Hello Games, creators of Joe Danger, before going on to add that feedback from players about almost everything – including in the case of Joe Danger , custom soundtracks not working propely – will keep you busy.
Supermono’s Tak Fung agreed, stating its important for indie developers to keep working even after the game has shipped.
“Don’t expect it to be glorious Vegas gambling.” he said, pointing out the importance of getting knowledge of your game out there through PR and marketing. “Don’t expect to sit around.” he added.
What are your thoughts on the advice from the indie developers on what do you after your first game? Have you planned that far ahead?
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