Here’s Fallout: New Vegas developer diary number three from Obsidian Entertainment. This time around the main focus of the developer diary is on the art direction of Fallout: New Vegas. This Fallout: New Vegas developer diary is definitely one for Train2Game Art & Animation students!
The developers explain how they make sure that Fallout: New Vegas holds onto the weird 1950’s setting of the post-nuclear world while still adding Las Vegas glamour to the game. There’s a lot of talk about making sure that when exploring the world of Fallout: New Vegas, that the player will feel as if there in the Rat Pack era of the 1950’s.
The designers explain how they’ve given crown jewel of Fallout: New Vegas, which of course Las Vegas, its own distinct classic style, but have made sure make every location in the game world feel truly authentic be the architecture based on the 1950’s, or the earlier Wild West.
It sounds like the artists behind Fallout: New Vegas had a lot of fun designing the famous casinos, which each have their own individual themes. They go so far as to say the Fallout: New Vegas strip is one ‘big artistic playground.’ You can see the Fallout: New Vegas ‘Art Direction’ developer diary below.
The previous Fallout: New Vegas developer diaries are still available if you want a glimpse at how Obsidian handle Tech and Sound, or the story behind Fallout: New Vegas. You can also get a more in depth preview of Fallout: New Vegas in this article.
Of course, you can even get your hands on Fallout: New Vegas from today through to Sunday at the Eurogamer Expo.
To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.
Fallout: New Vegas is released in the UK on PlayStation 3, Xbox 360 and PC on October 22nd.
So Train2Game, what you think about the artistic direction of Fallout: New Vegas? What would you add?
You can leave your comments on Fallout: New Vegas here on the Train2Game blog or on the Train2Game forum.