Train2Game News: Trailers from the Video Game Awards

VGAThe Video Game Awards were held over the weekend and a number of new trailers were shown for some of the big games coming next year. The Train2Game blog has rounded them all up for you here.

The first one is for the new South Park game, The Stick of Truth. This game looks stunning and it is going to make a lot of South Park fans very happy. It looks so like an episode it is hard to see where the cut scenes end and the game play begins.

This trailer is obviously 18+. Do Not Watch if easily offended.

Next up is the trailer from Tomb Raider: Survivor. This game is again stunning to look at and looks to be action packed and innovative in it’s adventure. You get to see Lara Croft grow up from a girl fresh out of school to the Archaeologist we are familiar with. I haven’t played many Tomb Raider games personally but I am looking forward to this one, even more so following this trailer.

Finally it was revealed last night that a sequel is coming for one of the most brutally difficutly games their has been in recent years. Dark Souls 2 is coming and it is going to be as ruthless as ever

Train2Game News: South Park creators on the research going into their RPG

South Park creators Matt Stone and Trey Parker have spoken of the difficulty they’ve had bringing their show accurately to a video game, revealing that a lot of research has gone into the game design of South Park: The Stick of Truth, the upcoming RPG being developed by Obsidian.

“The funny part was writing it and saying, ‘Ok, maybe you’re here, and then you’ve gotta go from Stan’s house to Kyle’s house,’ and after fifteen years of doing the show it was the first time that Matt and I were like, ‘where is Kyle’s house?'” said Parker, speaking at E3

“The only thing that really interested us was if we could make a game where it felt like you were in an episode of South Park,” added Stone, saying that despite South Park’s simple look, a lot of R&D went into it.

“To do that you had to get the look right; it had to look like an episode of South Park- which is pretty crappy. So we worked with Obsidian, and we said we wanted to do this, and you would not believe how hard, how many hours of R&D, how much work went in to really making that distinctive, crappy South Park look, but they did it.”

You can see how South Park: The Stick of Truth is coming along after all that research in the trailer below, right here on The Train2Game Blog.

There’s more news from E3 2012 here on The Train2Game Blog.

What are your thoughts on the research going into South Park: The Stick of Truth? How important is research to game development as a whole?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop Online]

Train2Game news: Animation can be better than dialogue in games writing says Chris Avellone

Game designers often make the mistake of using dialogue to in games writing, when animation can be better than words. That’s according to Obsidian Entertainment Creative Director Chris Avellone, whose credits include Fallout 2, Neverwinter Nights and Fallout: New Vegas.

Speaking to TheCriticalBit, Avellone said a common problem for game designers is “Lack of scriptwriting experience and brevity when doing a voiced game,” before adding  something a simple animation such as a shrug can have a better impact than dialogue.

“Not being aware that “tone” and emphasis on a word can help you edit out 2-3 extra sentences of foreshadowing – or not realizing that being able to call an “eye roll” or “shrug” animation is often better than any spoken response” he said, citing Uncharted writer Amy Hennig as a master of it.

Avellone is currently helping with InXile’s Kickstarter funded Wasteland 2. ‘The Godfather of post-apocalyptic RPGs’ raised almost $3 million in backing for the project.

You can get advice on getting into the games industry from the Obsidian Entertainment Creative Director here on The Train2Game Blog.

What are views on Avellone’s comments on the use of animation in games writing? Is it something that’s overlooked? What games do you think best use animation in story telling?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

[Source: Beefjack

Train2Game news: Obsidian Chief Writer on digital distribution and ‘stabbing the used game market in the heart’

Fallout New Vegas DLCTrain2Game students will be highly aware of the rise of digital distribution, and Obsidian Chief Creative Officer Chris Avellone believes digital is good for game developers and good for the games industry, especially if it can help stop second hand game sales.

Avellone has over 20 years experience of writing and designing RPGs with titles under his belt including Fallout 2, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2 and most recently, Fallout: New Vegas.

“I love digital distribution. For one thing, being environmentally conscious, I really appreciate that we’re not making more boxes and shipping them and creating all that waste. It’s better just to download the game through Steam and not have to have all that packaging.” he told Industry Gamers.

However, it isn’t just the green factor that Avellone sees as a positive of digitial distribution, he also believes it allows game development studios to be more flexible thanks to not having to rush towards deadlines.

“One of the things I enjoyed with Fallout: New Vegas was that digital distribution of the DLC made things more flexible in terms of getting the content done. You didn’t have to worry about production times for discs, and so you could take an extra week if you needed that to get things right.” said Avellone.

The Fallout: New Vegas writer also added, with some aggression, that digital distribution can kill off second hand games.

“Of course, one of the greatest things about digital distribution is what it does to reduce the used game market. I hope digital distribution stabs the used game market in the heart.” he said.

The Train2Game blog has previously reported on the extensive advice the game design veteran has given on getting into the games industry.

So Train2Game, what are your thoughts on Avellone’s comments on digital distribution? Does it help game developers? And will it ‘stab’ the second hand games market?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

First Fallout: New Vegas DLC revealed

Bethesda has announced the first DLC pack for Fallout: New Vegas, and bad news PlayStation 3 and PC gamers, its Xbox 360 exclusive as the company announced previously.

The new content, titled Dead Money, has the following back-story:

“As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.”

Given the open nature of Fallout: New Vegas ‘how you play your cards right’ could even mean ‘shoot those other wastelanders in the face.’

Of course, VP of PR and Marketing for Bethesda Softworks Peter Hines has spoken positively of the upcoming DLC for Fallout: New Vegas.

“We’re pleased to give fans a chance to expand their experience in Fallout: New Vegas this December with Dead Money.”

“The release of Dead Money illustrates our commitment to creating entertaining add-on content for players to enjoy in already massive games like Fallout: New Vegas.”

The Dead Money DLC will be available on Xbox Live from December 21st for 800 Microsoft points. It’s not yet know whether this Fallout: New Vegas DLC is purely exclusive to the Xbox 360, or will become available to other systems at a later date.

Fallout: New Vegas was released in October, received generally positive reviews and topped the UK games chart.  It’s still selling strongly, and remains inside the top ten this week. Fallout: New Vegas has also seen a large number of bugs and has been patched since release.

So Train2Game, what are your thoughts on the Dead Money DLC? If you played Fallout: New Vegas on an Xbox 360, will you buy it? Or are you content to explore the Mojave wastes without paying extra money? Maybe you’re already done with New Vegas? And  PlayStation 3 and PC owners, how do you feel about Bethesda’s decision to make Fallout: New Vegas DLC Xbox 360 exclusive?

You can leave your thoughts about the Dead Money DLC for Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.

Fallout: New Vegas ‘The Characters’ dev diary

Fallout: New Vegas

Bethesda has released one final Fallout: New Vegas developer diary. ‘The Characters’ takes a look at the celebrity cast of Fallout: New Vegas.  The game is released in the United States today, while we in Europe unfortunately have to wait until Friday.

In this sixth and final diary, developers Obsidian Entertainment discuss a bit about how they went about casting characters for Fallout: New Vegas. The developers mention how the Fallout series has always had “fun people acting in it” and how they went from character to character deciding whose voice would fit the character best.

Naturally, Ron Pearlman returns in Fallout: New Vegas to reprise his role as The Narrator, and the video shows us some other star names voicing characters in the game. The most recognisable here in the UK is most probably Matthew Perry of Friends fame. He voices villainous character Benny. Other stars in the video include Wayne Newton, William Sadler, and Kris Kristofferson.

The developers of Fallout: New Vegas also discuss how they want the player to feel as if each character is an individual, and it sounds like they’ve made efforts to make sure this is the case.

You can watch Fallout: New Vegas developer diary #6 – The Characters below.

There are five other Fallout: New Vegas developer diaries from Obsidian. They cover The Story, the Tech & Sound, the Art Direction, the Factions, and The New Vegas Strip.

Fallout: New Vegas reviews are coming in thick and fast and are generally very positive. VG247 provide a round up of the scores so far.

So Train2Game, how important do you think the cast of a video game is? And what are your thoughts on the Fallout: New Vegas review scores so far?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Fallout New Vegas Developer Diary #4 – Factions

It’s Friday, so that means Obsidian Entertainment have released another Fallout: New Vegas developer diary. In this latest developer diary, the team behind Fallout: New Vegas tell us a bit about the different factions in the game and how interacting with them can change the dynamics of New Vegas.

The developers explain how they want the Fallout: New Vegas player to interact with a large number of different groups, and that there are no ‘black and white’ decisions. There is no good, or evil and Fallout: New Vegas is developed in such a way that the player will have a hesitation before joining a faction, while they think about whether it’s the right thing to do.

We’re also told a bit about the main factions competing for power in the Fallout: New Vegas Mojave Wastelands. The New California Republic, or NCR for short, are the government of the New Vegas area. However, we’re told that the NCR has grown to big for its own good and is now struggling to control its territory and protect its citizens.

Meanwhile, Cesar’s Legion are a group of slavers coming from the east and conquering all that they come across. They’re fighting against the NCR, with the two factions in a stalemate at the Hoover Dam, the most important point in the New Vegas area.

The third major faction in Fallout: New Vegasremains rather mysterious, but what the developers do reveal is that its led by ‘Mr House’ and he doesn’t want NCR to take control of the New Vegas strip.

In addition to these three major factions, Fallout: New Vegas will have many smaller factions each with their own politics and ideologies. The developers say the decisions you make as to which of these you help will really make a difference to the Fallout: New Vegas game world. Of course, you also have the option of playing Fallout: New Vegas and not helping anyone at all…

You can watch Fallout New Vegas Developer Diary #4 – Factions, below.


For a more in depth look at Fallout: New Vegas, be sure to check out our preview. Alternatively you can watch the previous Fallout: New Vegas developer diaries about The Story, Tech & Sound, and Art Direction.

And while you’re at it, why not read advice from Fallout: New Vegas senior designer Chris Avellone about breaking into the games industry.

Fallout: New Vegas is release on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what are your thoughts about the freedom of choice in Fallout: New Vegas? And what faction can you see yourself joining?

As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.

Fallout: New Vegas developer diary #3 – Art Direction

Here’s Fallout: New Vegas developer diary number three from Obsidian Entertainment. This time around the main focus of the developer diary is on the art direction of Fallout: New Vegas. This Fallout: New Vegas developer diary is definitely one for Train2Game Art & Animation students!

The developers explain how they make sure that Fallout: New Vegas holds onto the weird 1950’s setting of the post-nuclear world while still adding Las Vegas glamour to the game. There’s a lot of talk about making sure that when exploring the world of Fallout: New Vegas, that the player will feel as if there in the Rat Pack era of the 1950’s.

The designers explain how they’ve given crown jewel of Fallout: New Vegas, which of course Las Vegas, its own distinct classic style, but have made sure make every location in the game world feel truly authentic be the architecture based on the 1950’s, or the earlier Wild West.

It sounds like the artists behind Fallout: New Vegas had a lot of fun designing the famous casinos, which each have their own individual themes. They go so far as to say the Fallout: New Vegas strip is one ‘big artistic playground.’ You can see the Fallout: New Vegas ‘Art Direction’ developer diary below.


The previous Fallout: New Vegas developer diaries are still available if you want a glimpse at how Obsidian handle Tech and Sound, or the story behind Fallout: New Vegas. You can also get a more in depth preview of Fallout: New Vegas in this article.

Of course, you can even get your hands on Fallout: New Vegas from today through to Sunday at the Eurogamer Expo.

Train2Game is also at Eurogamer, and will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

Fallout: New Vegas is released in the UK on PlayStation 3, Xbox 360 and PC on October 22nd.

So Train2Game, what you think about the artistic direction of Fallout: New Vegas? What would you add?

You can leave your comments on Fallout: New Vegas here on the Train2Game blog or on the Train2Game forum.

Fallout: New Vegas Developer Diary #2 – Tech & Sound

Obsidian, the developers of Fallout: New Vegas have released a second developer diary about the upcoming post-apocalyptic action-RPG. The previous Fallout: New Vegas developer diary examined concepts behind the game and its early development.

This time, Fallout: New Vegas developers discuss the weapons and technology you’ll find in Mojave Wastelands! The guys at Obsidian also reveal how they approached sound design and music for Fallout: New Vegas.

When it comes to weapons, the developer diary reveals some of the new weapons available in Fallout: New Vegas, which the designers say each have their own distinct feeling. These new introductions for Fallout: New Vegas include new energy weapons, a compact grease gun, and a machine gun that fires rounds of grenades. That’s right, in Fallout: New Vegas you can fire a machine gun that fires actual grenades as bullets!

This latest developer diary also reveals how Obsidian have gone to great length to make sure that sound feels right in Fallout: New Vegas. The developers tells us how they used some of the best musicians, composers and audio technicians in order to achieve this.

Fallout: New Vegas Developer Diary #2 –Tech/Sound is available below.


Fallout: New Vegas is released on Xbox 360, PlayStation 3 and PC on October 22nd.

You can also read this in-depth Fallout: New Vegas preview, or even get your hands on it at Eurogamer next weekend.

Train2Game will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim at Eurogamer 2010.

To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

So Train2Game, what are your thoughts on the Fallout: New Vegas developer diary? How important is sound in a game like Fallout: New Vegas?

You can leave your thoughts about Fallout: New Vegas here, or on the Train2Game forum.

Fallout: New Vegas senior designer gives advice on breaking into the games industry

Fallout: New Vegas

Fallout: New Vegas is released October 22

Fallout: New Vegas is probably one of the most anticipated games of the year, and naturally many of us are excited about the game from Obsidian. Chris Avellone is a Senior Designer working on Fallout: New Vegas, and he recently spoke to Planet Fallout about the latest instalment of the post-apocalyptic RPG which is released next month.

Naturally, we’re all very interested in Fallout: New Vegas, but Chris Avellone starts the interview talking about how he got into the games industry. Train2Game students feast your eyes on what he says below, because it could be very useful to your future career!

“I got into the industry through pen-and-paper gaming, notably Champions, where Bruce Harlick gave me my first shot at doing a published product. Writing for pen and paper games doesn’t really pay the bills, though, and the pay scale ended up being about 50 dollars every two months, which you can’t live on.

Then I heard a company called Interplay Productions were starting up their own Dungeons and Dragons division, and they asked if I wanted to come on board as a junior designer. My first reaction was, “you mean there’s a steady pay check for what I do?”, so I said sure, I’ll drive to California.

I met with the division director of Dragonplay (Mark O’ Green), he asked if I had any ideas for a Planescape RPG, I told him I’d start in the mortuary after the player died and the game would go from there. He hired me. Ever since, I’ve been working in design all the way up, out of Interplay and into my current job at Obsidian.

Advice for getting into the industry? That’s a long one, but here goes: One, always be persistent in applying – even if you get rejected from one game company once. Keep applying; get to know the people there. Generally what happens at game companies is they find themselves in crunch or badly needing employees at a certain time and then they will go back to the resumes and look for someone urgently. Those battlefield promotions can get you into the industry pretty fast. Also when applying at a game company, always choose the game company that you actually want to work for.

I know some people think “I need to start in a crap designer job” or making My Little Pony or whatever before I can get into the job I really want to do. My recommendation is apply to the places you want to work at first don’t worry about the consequences or requirements. A good cover letter and a good resume can sell an applicant who thinks they may not meet all the requirements.

When hiring at Obsidian, we look for people that did a lot of game building on their off duty time, if they’re members of mod communities, or have actually gone through the process of making a game – they’re able to answer questions and understand how the whole process works, more so than applicants that are more geared towards theory. It’s one of the reasons we hired Jorge Salgado (Oscuro’s Oblivion mod fame), and we’re glad we did.”

Of course, Avellone goes into plenty of detail about Fallout: New Vegas, and if you’re interested you can read about it over at Planet Fallout. Alternatively, you can watch the first part of the Fallout: New  Vegas developer diaries. Fallout: New Vegas is released in Europe on October 22nd for the PlayStation 3, Xbox 360 and PC.

Can’t wait that long to get your hands on Fallout: New Vegas? A playable version will be available at the Eurogamer expo from October 1st and 3rd.

Train2Game will also be at Eurogamer, and will be giving away the new PlayStation Move controller with a PlayStation 3 320GB slim. To enter the prize draw pick up a entry form at Stand 12 in the Career fair. We look forward to seeing you there.

What are your thoughts about the advice from the Fallout: New Vegas senior designer? Do you find it helpful? And what feature about Fallout: New Vegas are you looking forward to the most?

Leave your thoughts here on the Train2Game blog, or on the Train2Game forum.