It’s often evident on the Train2Game forum that Train2Game students are keenly looking for opportunities to get their work and ideas out into the open. Train2Game students may therefore be keen to know that the latest update on the Team Fortress 2 blog reveals that Valve are planning to make it easier for players to contribute their own items to the game.
Players will also be able to test their new items, be they weapons, hats or anything else, before submitting them for contribution. Interested Train2Game students can find full details on the on the Team Fortress 2 blog.
The contribution page really does provide Games Designers with the opportunity to see their work not only put in a game, but a very successful one at that with Team Fortress 2 having thousands of players online at any one time.
Readers of the Train2Game blog may remember this post about the Polycount contest which gave budding game designers to end up with the items they designed added into Team Fortress 2. The winners did indeed have their original items added to the game in the Mann-Conomy Update at the end of September last year.
Not only did the Polycount modders see their work enjoyed by thousands of Team Fortress 2 players, but the nature of the Mann-Conomy Update meant that players could buy the items if wanted to spend money on them. 25% of the income made from the user generated Polycount items went straight back to the people that designed them with each of them making a small fortune in just the first two weeks they were on sale.
Shaylyn Hamm, Shawn Spetch, Steven Skidmore, Spencer Kern and Rob Laro made between $39,000 and $47,000 each in just those two weeks. Who knows how much they’ve made from their user generated content now!
Speaking back in October about his new lucrative line of work, Kern said:
“It’s astounding that so many people want to purchase the items that came out of the community. The response exceeded my wildest expectations. There really is no doubt at this point that there’s a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand.”
The demand for community-created content in Team Fortress 2 didn’t stop there with further community items being added to the game in the Australian Christmas update. This update included many of the hats and weapons made by Team Fortress 2 community modder Mister Royzo. Given the amounts of the new items I’ve seen during games of Team Fortress 2, it looks like there’s been a high demand for them in the Mann-Co Store and that Mister Royzo will be following the footsteps of the Polycount modders and making himself a nice little sum of money!
Train2Game students may find themselves looking on with envy now, but in theory anyone could submit an item to Valve and see it added to Team Fortress 2. So if you think you’ve got the skills, why not try and design something yourself? It would make good practice for Train2Game Art & Animation students at the very least!
It goes to show that PC gaming could be a great asset to Train2Game students, thanks to the likes of Team Fortress 2 community updates and the vast opportunities to mod a wide variety of games. Why not have a go?
So Train2Game, what are your thoughts on Valve being so keen to involve community developers with Team Fortress 2?? Will you try modding? Or have you produced your own user created items for games before?
As usual, leave your thoughts here on the Train2Game blog, or on the Train2Game forum.