Train2Game students may be split over the potential of Kinect, but developing for the motion controller isn’t difficult…so long you know how you want to use it.
That’s according to the developers of the upcoming Ghost Recon: Future solider. The upcoming tactical squad shooter features Kinect compatibility in its Gunsmith mode, which as reported by the Train2Game blog was first revealed at E3.
The mode allows players to put together and take apart weapons using Kinect hand gestures, while motion control can also be used to test the weapons on an in-game firing range.
And developers Ubisoft say adding these features to Ghost Recon: Future soldier was relatively simple
“I think adding the motion control of Kinect to a game it’s not really difficult when you know what you want to do with it, when you know to add it into the game” Lead Game Designer Roman Campos Oriola told Train2Game at Gamescom.
“So for us Kinect for the gunsmith is there to enact the fantasy that you are really manipulating your weapons and customising them.”
Associate Producer Thomas Leroux-Hugon added that while Gunsmith mode was originally designed with a control pad in mind, its context meant adding Kinect compatibility made things simpler.
“In the very specific context of the gunsmith mode the design existed already as a pad driven design but Kinect added something that made things simpler in a way” said Lerouz-Hugon
“It’s always easier for us to work from a good ground and then something closer to the actual act of manipulating stuff.”
And Ubisoft are convinced they’ve found the right use for the motion controller, without having to think about it too much
“It could be like ‘we need to put some motion control in, what feature will do? Maybe we could have that?’ No. The case was we had a really clear mind about what we wanted to do with It.” added Oriola.
The full interview Ghost Recon: Future Soldier interview with Ubisoft will be published shortly.
So Train2Game, what are your thoughts on Kinect in Ghost Recon: Future Soldier? Have Ubisoft found the right use? Do you have any ideas about how you’d like to use Kinect in games.
Leave your comments here on the Train2Game blog, or on the Train2Game forum.
