Train2Game News: UK Charts – Lego Batman 2 beats The Amazing Spider-Man to No.1

Lego Batman 2: DC Superheroes holds off The Amazing Spider-Man to take top spot of the UK charts for the second week running.

Activision’s movie tie-in is one of three new entries to reach the top five 2K’s Spec Ops: The Line debuting at No.3, while SEGA’s London 2012: The Official Video Game reachesNo.4 in its first week on sale.  FIFA 12 slips three places to No.5.

Former No.1 Ghost Recon: Future Soldier also drops three places, settling for No.6 this week.  The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice to Train2Game students on getting into the industry.

The Elder Scrolls V: Skyrim moves up one to No.7 following the release of the new Dawnguard DLC, while Max Payne 3 drops to No.8.  Battlefield 3 slips to No.9 while the launch of Metal Gear Solid HD collection for PlayStation Vita sees it complete the top ten.

PlayStation 3 exclusive Ratchet & Clank Trilogy: Classics HD just misses out on breaking into the top ten, reaching No.11 in its first week on sale.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 30th June is therefore as follows:

1. LEGO Batman (Warner)
2. The Amazing Spider-Man (Activision)
3. Spec Ops: The Line (Take-Two)
4. London 2012: The Official Video Game (Sega)
5. FIFA 12 (EA)
6. Ghost Recon: Future Soldier (Ubisoft)
7. The Elder Scrolls V: Skyrim (Bethesda)
8. Max Payne 3 (Rockstar)
9. Battlefield 3 (EA)
10. Metal Gear Solid HD Collection (Konami)

New releases for the week ahead include Dead Island: Game of the Year Edition and Theatrhythm Final Fantasy.

What are your thoughts on this week’s charts and the new entries into the top five? Can Lego Batman 2 continue to hold No.1 next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: UK Charts Lego Batman 2: DC Super Heroes flies to No.1

Lego Batman 2: DC Super Heroes from Warner Brothers is the new UK No.1, bettering the achievement of its predecessor which debuted at No.2 back in 2008.

The success of Lego Batman 2 sees FIFA 12 drop to second spot, while Tom Clancy’s Ghost Recon: Future Soldier slips one to No.3.

The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice to Train2Game students on getting into the industry.

Max Payne 3 slips one to No.4, Battlefield 3 is a non-mover at No.5, while Lollipop Chainsaw drops two to No.6 after its debut week. As the event gets closer, Mario and Sonic at the London 2012 Olympic Games moves up two to No.7, while The Elder Scrolls V: Skyrim jumps 15 places to re-enter the top ten at No.8.

Sniper Elite V2 from Oxford studi Rebellion slips to No.9, while FIFA Street rises three to re-enter and complete the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 23rd June is therefore as follows:

1. LEGO Batman 2: DC Super Heroes (Warner Bros)
2. FIFA 12 (EA)
3. Ghost Recon: Future Soldier (Ubisoft)
4. Max Payne 3 (Rockstar)
5. Battlefield 3 (EA)
6. Lollipop Chainsaw (Warner Bros)
7. Mario & Sonic at the London 2012 Olympic Games (Sega)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Sniper Elite V2 (505 Games)
10. FIFA Street (EA)

Relases for the week ahead include Spec Ops: The Line and The Amazing Spider-Man, while Metal Gear Solild HD Collection arrives for PlayStation Vita.

What are your thoughts on Lego Batman 2 taking top spot? Will it be dislodged by one of the coming week’s new releases?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: UK Charts – FIFA 12 takes its 9th No.1

FIFA 12 once again sits atop the UK Charts, taking its 9th No.1 38 weeks after release.  In that time, the EA Sports title hasn’t dropped out the top five once, beating the achievements of its predecessor FIFA 11 which remained in the top five for 23 weeks.

Having held top spot for three weeks, Tom Clancy’s Ghost Recon: Future Soldier settles for No.2  The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice to Train2Game students on getting into the industry.

Max Payne 3 drops one to No.3, while new release Lollipop Chainsaw debuts at No.4, pushing Battlefield 3 down to No.5.

Diablo III jumps 16 places to No.6, with Game of Thrones dropping one to No.7.  Sniper Elite V2 slips three to No.8, Mario and Sonic at the London 2012 Olympic Games is a non-mover at No.9, with DiRT Showdown completing the top ten.

New release for PlayStation Vita, Gravity Rush, is the other new entry at No.11.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 16th June is therefore as follows:

1. FIFA 12 (EA)
2. Ghost Recon: Future Soldier (Ubisoft)
3. Max Payne 3 (Rockstar)
4. Lollipop Chainsaw (Warner Bros)
5. Battlefield 3 (EA)
6. Diablo III (Blizzard)
7. Game of Thrones (Koch Media)
8. Sniper Elite V2 (505 Games)
9. Mario & Sonic at the London 2012 Olympic Games (Sega)
10. Dirt Showdown (Codemasters)

Releases for the week ahead include LEGO Batman 2: DC Super Heroes.

What are your thoughts on FIFA 12 returning to No.1? Were you among those who picked up Lollipop Chainsaw?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum

Train2Game news: Ghost Recon: Future Soldier creative director on the complexity of AI coding

Coding AI is the most difficult part of developing Ghost Recon: Future Soldier. That’s according to the game’s creative director Jean-Marc Geoffroy, who recently offered Train2Game students advice on getting into the industry.

“When we started to work on co-op the first main issue was AI.” he told Beefjack about the team focused Ghost Recon: Future Soldier.

“And it was very simple, as you have a lot of shooters where the AI is player-centric, so the AI knows where the player is, but we were not able to do so because with four human players you don’t know what they are doing, especially as the levels are pretty open, so you don’t know.”

The details about coding will no doubt be of interest to those on the Train2Game game developer course.

Geoffroy said Ubisoft had to code the AI in a way that meant that it wouldn’t know if when looking at a four man squad, it was seeing a human or fellow AI player.

“What we have decided to do – and  really, what the most difficult challenge was – is that the AI will not know where the player is unless it sees the player, and will never know if the player is an AI teammate or human being.” said the Ubisoft Creative Director.

“It sounds stupid to say that but it’s a very, very important point. When your AI doesn’t know who is behind the ghost, it changes everything in terms of how you code, how you programme the AI.”

“So, the AI is basically reacting according to its own life, the situation, and the coordination between all the AI.” he added.

There’s much more about Ghost Recon: Future Soldier here on The Train2Game Blog, including this interview from Gamescom last year.

What are your thoughts on the complexity of the code for Ghost Recon: Future Soldier?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news exclusive: Ubisoft senior figures offer advice on getting into the industry

Train2Game News recently attended the Ghost Recon: Future Soldier game developer Q&A at BAFTA. While there, we were fortunate enough to grab a quick word with Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey.

They gave us some words of wisdom on how you can secure that first job in the games industry, first of all telling The Train2Game Blog that you need to know what specific area you want to go into.

“There are so many different jobs in the video games industry from coders to designers, to artists; there are so many different things it’s so important to know what you want to do. It’s not ‘I want to do video games,’ because that doesn’t exist.” said Geoffroy, who has over 18 years experience in the industry.

So if you want to be a game designer it means you want to rules and mechanics, so study game design.” he continued.

If you want to be an artist, you want to be a modeller, you need to know textures, shadows, 2D art. There’s so much stuff you need to know. Well, not to know, but what you like and what to push into.” said the Ghost Recon: Future Soldier boss.

Ubisoft development director Adrian Lacey added that the variety of platforms available now means aspiring game developers have different options available to them.

“Then push with that experience and from there and there are so many options. Plus I think all the different platforms of video games that are open to you give people ways that they can programme their own game or make their own app, then it’s a starting point.” he said.

Lacey also revealed that a number of Ghost Recon developers started out as modders, and building mods is a great way to show off your ability to a potential employer.

“On Ghost Recon, the amount of modders and stuff like that we ended up hiring. I remember, back in the day [Former Ubisoft designer] Christian Allen was a modder and he got hired because he was doing mods on the original Ghost Recon.” he said.

“We always look at what people are doing, people are making, so if you like to make your own things, it’s always something that’s interesting in the industry.” Lacey added.

Geoffrey added that it’s important for artists and coders to be able to show off their skills too.

“For an artist, making some cool 3D stuff, think about real-time, show that you are creative. Even when you are a coder be creative, because a good creative coder is amazing, like gold-dust!”

There’s much more about the development of Ghost Recon: Future Soldier, in The Train2Game Blog interview with Ubisoft at last year’s Gamescom. You can read more advice from industry professionals about getting into the industry here.

What are your thoughts on the advice from Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Ghost Recon: Future Soldier trailer showcases Kinect and mobile functionality

Train2Game students can get a glimpse at how Ubisoft’s upcoming Ghost Recon: Future Soldier utilises Kinect and a mobile app in a new, somewhat tongue-in-cheek trailer. As previously reported by The Train2Game Blog, Ubisoft see a ‘bright future’ in Kinect.

The Gunsmith trailer shows off how you can build your own weapons using the Xbox 360’s Kinect functionality, or even a smartphone app when you’re away from the console. Watch it below, right here on The Train2Game Blog.

Ghost Recon: Future Soldier is currently in closed beta, with the game scheduled for full release for PlayStation 3 and Xbox 360 on Friday 25th May, with a PC version arriving on Friday 15th June.

There’s more Ghost Recon news here on The Train2Game Blog, including our interview with the development team at last year’s Gamescom.

We recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft IP development director Adrian Lacey about getting into the industry, with their advice to Train2Game students to be published soon.

What are your thoughts on Ghost Recon: Future Soldier’s Gunsmith trailer? And what do you think about both Kinect and mobile integration?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Ghost Recon: Future soldier public developer Q&A at BAFTA next week

Train2Game students have the opportunity to gain insights into the industry and development of Tom Clancy’s Ghost Recon: Future Soldier at a special Q&A event at BAFTA next week.

Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy, Ubisoft IP development director Adrian Lacey and Tom Clancy’s Ghost Recon: Alpha short film director François Alaux will all be speaking at the game developer Q&A. It takes place at BAFTA’s central London HQ on the evening of Tuesday 24th April.

The Ghost Recon: Future Soldier Q&A could potentially provide Train2Game students with the opportunity to get advice on getting into the industry from the Ubisoft team. Those Train2Game students interested in attending the BAFTA event can book their free student place here.

There’s more information about Game Developer Q&A on the BAFTA website.

The Train2Game Blog caught up with Ghost Recon: Future Soldier developers last year. In an extensive interview, Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon told us about development of the game and offered advice on getting into the industry. Read it here on The Train2Game Blog.

Keep reading the Train2Game Blog for the latest news and events from BAFTA Games.

Will you attend the BAFTA event? What would you like to ask the Ghost Recon: Future Soldier development team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game’s Ghost Recon: Future Soldier interview with Ubisoft

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. While there, we spoke to three members of the Ubisoft Ghost Recon: Future Soldier team. They were Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon.

In an in-depth interview with Train2Game they discuss new game design features for Ghost Recon: Future Soldier, taking co-op into account during game development and adding Kinect motion controls to the game.

They also reveal how they got into the games industry and suggest how Train2Game students can follow in their footsteps.

Read the Train2Game Ghost Recon: Future Soldier interview below,  here on the Train2Game blog.

Train2Game news: Adding Kinect motion control ”not really difficult’ say Ghost Recon developers

Train2Game students may be split over the potential of Kinect, but developing for the motion controller isn’t difficult…so long you know how you want to use it.

That’s according to the developers of the upcoming Ghost Recon: Future solider. The upcoming tactical squad shooter features Kinect compatibility in its Gunsmith mode, which as reported by the Train2Game blog was first revealed at E3.

The mode allows players to put together and take apart weapons using Kinect hand gestures, while motion control can also be used to test the weapons on an in-game firing range.

And developers Ubisoft say adding these features to Ghost Recon: Future soldier was relatively simple

I think adding the motion control of Kinect to a game it’s not really difficult when you know what you want to do with it, when you know to add it into the game” Lead Game Designer Roman Campos Oriola told Train2Game at Gamescom.

“So for us Kinect for the gunsmith is there to enact the fantasy that you are really manipulating your weapons and customising them.”

Associate Producer Thomas Leroux-Hugon added that while Gunsmith mode was originally designed with a control pad in mind, its context meant adding Kinect compatibility made things simpler.

“In the very specific context of the gunsmith mode the design existed already as a pad driven design but Kinect added something that made things simpler in a way” said Lerouz-Hugon

“It’s always easier for us to work from a good ground and then something closer to the actual act of manipulating stuff.”

And Ubisoft are convinced they’ve found the right use for the motion controller, without having to think about it too much

“It could be like ‘we need to put some motion control in, what feature will do? Maybe we could have that?’ No. The case was we had a really clear mind about what we wanted to do with It.” added Oriola.

The full interview Ghost Recon: Future Soldier interview with Ubisoft will be published shortly.

So Train2Game, what are your thoughts on Kinect in Ghost Recon: Future Soldier? Have Ubisoft found the right use? Do you have any ideas about how you’d like to use Kinect in games.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.