But according to Crysis developers Crytek however, games industry isn’t quite ready for cloud gaming, even if the service does have potential.
“It’s maybe that the concept has come before we were ready for it as an industry,”Crytek Director of Global Business Carl Jones told GamesIndustry.biz
“We’re just trying to throw things at it right now and I’m not sure if that’s going to make people money. And whether or not the consumer needs it.”
Jones suggested that cloud gaming providers OnLive and Gaikai have great potential, but argues that there’s one major problem holding cloud gaming back: the cost of running the service.
“You talk to anyone whose been in the online gaming business for the last five years and they’ll tell you that server costs have not gone down,” he said.
“Because if you just take Crysis or Crysis 2, run it on the cloud, every extra gamer you add in needs a lot more processing power and that costs a lot of money.”
However, as previously reported by the Train2Game blog, Gaikai founder Dave Perry believes that the service has everything it needs to become successful.
Nonetheless, Jones is excited about the prospect of cloud gaming and suggests that games will be designed specifically for the service in the future. Could it therefore be something Train2Game students develop games for in future?
“I think what’s going to happen now is that we’re going to start seeing people designing games for the cloud, designing technology for the cloud and making the best use of it.” Concluded the Crytek Director.
Train2Game blog readers may remember that last week THQ claimed the future of the industry involves cloud gaming in big way, in that future consoles won’t use discs.
So Train2Game, what are your thoughts on cloud gaming? Is it too early for the service to be successful? Is it indeed the future of the industry? Would you develop games specifically for it?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.