Train2Game Art & Animation students who find work in the industry will see their concept art become an essential base to the whole game development process.
That can be taken from comments made by Jagex Art Director Pascal Blanche in an interview with Develop Online. Cambridge based Jagex are the studio behind browser based MMO RuneScape.
“I saw the role of concept art growing up during all those years, and becoming the base of all gaming production. It has become essential for game design, art design and production design as well.” he replied about the evolution of concept art’s role in game development.
Blanche also said the role of a game artist has evolved.
“Most concept artists now are used to creating speed-paintings and thumbnails to get a rough idea pretty fast.” he said.
“The needs of the production to an extent created the hybrid artists they’ve now become. Some concept artists are even good at storyboarding or illustrations, using other tools to create better and faster results such as Sketchup and Zbrush.” Blanche added.
The full interview with the Jagex Art Director is here on Develop Online, and it makes an interesting read for Train2Game Artist & Animators. It’s also accompanied by some fantastic concept art.
So Train2Game, what are your thoughts on Blanche’s comments? Is concept art the base game development?
Leave your comments here on The Train2Game Blog, or the Train2Game forum.