Veteran BioWare designer Matt Rhodes has posted an array of Mass Effect concept art from throughout the sci-fi trilogy. This of course includes spoilers!
It is a fascinating look at the early days of the series and some of the initial concepts.
The art, posted on Rhodes’ blog, includes designs dating back to the series’ origins. It covers concepts about Tali and what her face looked like under the mask, an interesting story twist involving Shepard and a creepy looking creation of the Mass Effect 2 boss.
Matt Rhodes said about his role as a concept artist “The role of a Concept Artist is the role of an explorer, tasked with charting a world without sunlight. You start off with your reference and research. These are well established base camps.
“They’re well lit, highly populated and safe. The better your reference the better your bearings will be. The artist’s job is to start at base camp with a bag of torches and run furiously out into the darkness. Every doodle, sketch, painting and storyboard is a torch lit somewhere out in the black. You mostly find weeds and rocks out there. But if you keep pushing you sometimes find a rich landscape that can hopefully become a new basecamp.”
You can enjoy his concept art in the link below including some concept art for Dragon Age as well. It is an interesting look through his process.
Train2Game Art & Animation students who find work in the industry will see their concept art become an essential base to the whole game development process.
That can be taken from comments made by Jagex Art Director Pascal Blanche in an interview with Develop Online. Cambridge based Jagex are the studio behind browser based MMO RuneScape.
“I saw the role of concept art growing up during all those years, and becoming the base of all gaming production. It has become essential for game design, art design and production design as well.” he replied about the evolution of concept art’s role in game development.
Blanche also said the role of a game artist has evolved.
“Most concept artists now are used to creating speed-paintings and thumbnails to get a rough idea pretty fast.” he said.
“The needs of the production to an extent created the hybrid artists they’ve now become. Some concept artists are even good at storyboarding or illustrations, using other tools to create better and faster results such as Sketchup and Zbrush.” Blanche added.