Fallout New Vegas Developer Diary #5 – The Strip

Obsidian has released a fifth Fallout: New Vegas developer diary. This time the team focus on one of the key areas of Fallout: New Vegas, the Strip.

The team at Obsidian discuss how getting the New Vegas look right was very important, and how it’s the part of Fallout: New Vegas they “put the most amount of work in term terms of design”. They also discuss the huge scale of The Strip and how they’ve captured elements that have always made Las Vegas exciting, then combined them with the pseudo 1950’s Sci-Fi world of Fallout: New Vegas.

Obsidian are obviously very proud of The Strip they’ve created for Fallout: New Vegas, saying that there’s nothing like it in the entire Fallout universe to date.

Of course, New Vegas isn’t all about the landscape, and we’re told how its glitz also features soldiers “walking around in drunken stupors, puking on the sidewalks and dancing naked in fountains, and that sort of thing” Naturally, you can also gamble and The Strip is also seems to play an important part in the storyline of Fallout: New Vegas. The developers say there is plenty to do!

You can watch Fallout New Vegas Developer Diary #5 – The Strip, below.

There are four other Fallout: New Vegas developer diaries from Obsidian. They cover The Story, the Tech & Sound, the Art Direction, and the Factions of Fallout: New Vegas.

You can also find out hardcore mode, morality, and combat in Fallout: New Vegas, by checking out this Q & A post in the PlayStation blog. You can also see the Train2Game preview of Fallout: New Vegas here.

Fallout: New Vegas is released in one week on October 22nd, and will be available for Xbox 360, PlayStation 3 and PC.

So Train2Game, what do you think about the amount of effort Obsidian have put into Fallout: New Vegas’ Strip? What real world locations would you like to see transformed in a future Fallout game? And of course, who is going to be playing Fallout: New Vegas this time next week?

You can leave your thoughts about Fallout: New Vegas here on the Train2Game blog, or on the Train2Game forum.

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