Insomniac Games, developer of the Ratchet & Clank series , formed social games division Insomiac Click earlier this year, and believe it’s already influencing their Triple A products.
“Things are changing every day in that space. I think that is what’s so exciting about dipping our toes into that particular ocean,” Insomniac Games CEO Ted Price told GameSpot.
“We are learning lessons that we probably wouldn’t have learned if we were purely focused on our console games.”
“I think it’s opening our eyes to the necessity of more social hooks. And when I say that, I mean more focus on community, more focus on sharing within and across games. These are big topics that we discuss frequently at Insomniac when it comes to looking to the future, and we want to make sure that we are not stuck in the traditional console development set of rules.”
There is no right way to do it,” he added. “That’s what is exciting about it.”
Regular Train2Game blog readers may remember that a number of Triple A developers and publishers are planning to integrate social aspects into their games. Activision believe social is the future for consoles, and are plotting a ‘methodical’ entry into the social games sector.
Meanwhile, the Train2Game blog has also reported that Bioware are exploring the ‘experimental’ social media and mobile markets. Could big publishers such as EA and Activision therefore be influenced by social games?
So Train2Game, what are your thoughts on Triple A titles learning from social titles? Is it something that’s positive for the industry?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.