Train2Game news: Creating new IP “can be gut-wrenching” but worth it says Insomniac CEO

Train2Game students who have already developed their own games may have perhaps found building something completely from scratch a challenging affair.

However, they’re not alone, far from it, as Insomniac CEO Ted Price has told Gamasutra building new IP is challenging, but immensely satisfying.

“It’s always a difficult moment, too, when you’re trying to find out what your new IP is. That’s the challenge we’ve set for ourselves over the year,” said Price.

“We want to continue to create new IP, and going through that process at the very beginning can be gut-wrenching, because you’re making big bets on new stories, new characters and new game mechanics that may be unproven.”

The Insomniac CEO added that development team which features a mix of experience levels can help produce interesting new games.

“We have designers who have made a lot of games and know what good game mechanics are,” he said

“And when you have less-experienced members of the team who may not be as well-versed in basic mechanics, but know what the audience is playing and know where culture is today, it’s a good combination.” Price concluded.

Train2Game students can read the full interview over at Gamasutra.

Insomniac Games are the studio behind Spyro, Ratchet & Clank and Resistance. The Train2Game Blog has previously reported that they’re letting social games influence the development of their other titles.

So Train2Game, what are your thoughts on Price’s comments? Have you experienced the satisfaction of creating your own, unique, games?

Leave your comments on The Train2Game Blog, or here on The Train2Game forum.

Train2Game news: Insomniac Games reveal social games influencing their Triple A titles

Train2Game students will be well aware what impact social games have had on the industry, but their influence isn’t just limited to Facebook and other networking sites.

Insomniac Games, developer of the Ratchet & Clank series , formed social games division Insomiac Click earlier this year, and believe it’s already influencing their Triple A products.

“Things are changing every day in that space. I think that is what’s so exciting about dipping our toes into that particular ocean,” Insomniac Games CEO Ted Price told GameSpot.

“We are learning lessons that we probably wouldn’t have learned if we were purely focused on our console games.”

“I think it’s opening our eyes to the necessity of more social hooks. And when I say that, I mean more focus on community, more focus on sharing within and across games. These are big topics that we discuss frequently at Insomniac when it comes to looking to the future, and we want to make sure that we are not stuck in the traditional console development set of rules.”

There is no right way to do it,” he added. “That’s what is exciting about it.”

Regular Train2Game blog readers may remember that a number of Triple A developers and publishers are planning to integrate social aspects into their games. Activision believe social is the future for consoles, and are plotting a ‘methodical’ entry into the social games sector.

Meanwhile, the Train2Game blog has also reported that Bioware are exploring the ‘experimental’ social media and mobile markets.  Could big publishers such as EA and Activision therefore be influenced by social games?

So Train2Game, what are your thoughts on Triple A titles learning from social titles? Is it something that’s positive for the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GameSpot]