In a mobile gaming development that could very much be of interest to Train2Game students, OnLive has launched an Android and Apple app that brings cloud gaming to the mobile market.
As previously reported by the Train2Game blog, OnLive allows streaming of Triple A titles to computers or other system that wouldn’t be advanced enough to run them. This process is done via running the games on computers on OnLive servers then transferring the visuals to the users monitor via the internet.
The certainly adds something to the mobile gaming market, something Train2Game students will know is fast growing industry.
And OnLive Founder and CEO Steve Perlman belives cloud gaming is the future of the industry.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” he said as the App was launched at E3.
“The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
The Onlive App reportedly works with most games already available on the service, and both smartphones and tablets will be able to become advanced gaming devices. A control will also become available to play games in the more ‘traditional’ way.
OnLive is expected to launch in the UK later this year.
Smartphones and tablets aren’t just for playing games anymore, with the Train2Game blog reporting earlier this week that one new app allows game developers to produce games using the iPad.
Regular Train2Game blog readers are also well aware of how valuable developing mobile games can be for an aspiring game developer. Indeed, Train2Game students on work placement at DR Studios helped develop newly releases iPhone and iPad title Bug Wings.
So Train2Game, what are your thoughts on the OnLive app? Can smartphones and tablet computers compete with consoles? Is the future of gaming cloud based?
Leave your comments here on the Train2Game blog, or on the Train2Game forum.