Matty Wyett Simmonds 5.11.12
Week 48! Not much change going on at the moment, we are edging ever so closer to the release of the current game and things are tightening up here, people are staying later and the game itself is starting to look pretty good. I’ve not been so much making art over the last week, I’ve been doing more putting stuff together which makes a change, and playing more with particle effects which is so much fun! I went crazy and started adding lots of cool stuff like ripples in water and sparks flying about. Not too detailed though but still fun.
My phone recently updated to jellybean (have an SIII) and it’s been awesome! It’s already guessed where my house and work place is and gives me travel times without prompt as well as recommending places to go eat or visit around where I am. It also showed me cute pictures of puppies as I went past a dog kennel, I think it knows me too well.
MattyWS
Craig Moore Student Diary Week 50
So after my “emo” week last week I feel a bit better about everything, having had a chance to talk through things with a couple of the other guys and step back a bit and refocus things feel much clearer and we have been able to iron out some major bumps which is a fantastic feeling.
I suppose it is something that comes only with experience, that ability to pull yourself back from an intense project and try to notice the problems, reassess them and then dive back in correct them and continue on with the same vigour and determination.
Suffice to say it ended up being a good week, we made some major changes and the project is better for it. I still can’t believe how close we are to getting this released but still haven’t announced anything, it feels incredibly covert, but maybe it’s for the better until we have something we are incredibly proud of.
In other news, I managed to get another Portfolio Project done at the weekend, really putting me in good stead for getting the course finished by the end of the year. It leaves me with one more to do before I am done, if it wasn’t absolutely humungous it wouldn’t be too bad.
Anyhow, I have stuff to do and not a lot of time to do it!
Till next week
Craig
Ezekiel Morris – Final Developers Diary
This is my last developer diary, so, what have I learned since starting work experience, well I have learned about production workflow, collaborating with other members of the project team, animation layers in 3d max and maya and also shotcut keys in photoshop.
I feel that all of these new skills will help me in the furutre, my next step is to develop the skills and keep getting better, so my main priority is this, stay focussed and progress, never lose site of what you really want, concentrate and study. I say knowledge is power and with great power requires the right knowledge to keep it, so when I say focus I break up the words.
F -stands for Follow
O – stand for On
C- stands for Course
U – stands for Until
S – stands for Successful
Doing this has been a good experience and I would like to say thank you to everyone for guiding me and also giving me good advice, this experience has opened my eyes.
The experience was stressful but I went thought it and the end result is I finished all of my sprints, so once again thank you Train2Game for arranging this and DR Studios for having me, much appreciated.
Amanda Blatch week 7
Soooooo…. this week’s diary. Not too sure what to say to be honest, I have finally gotten through all the characters that are needed in time for the deadline so far and have been focusing almost entirely on UI this week. My job has been to clean up and ‘prettify’ it where needed, adding additional bits and bobs that could help improve the gameplay and user navigation. It’s strange how UI isn’t as easy as it would seem, I have a folder load of disused ideas and sketches of UI which wouldn’t make it to game and, still, two days later I can’t come up with the perfect button that can be universally used across the game. Hell, I even have a few versions of a ‘X’ all of which are un useable in-game as it doesn’t really fit in. UI is not really my strong suit but still good practice and helps work my brain around a different way of thinking. With any luck I could turn that around today and come up with something that makes everyone happy!
Oh and the splash image has been completed and the font bought for the game so now we have something that really fits in and looks good. Hopefully that will be unveiled to you guys very soon. We are so close to the end (and yet feels so far away), some of the DR team are slowly being funnelled across to the next project which is being unveiled to us today so the transition between projects is easy and swift for everyone once this one ends. It’s all quite exciting!
Again, till next week where I will probably have more exciting things to write about for you internet munchkins.