The public’s thirst for wearable gadgetry has been fuelled by concept videos showing a walk to work reimagined as a first-person shooter and commentators predicting bold new AR-based genres.
One studio that is closer than most to knowing the answer is AMA, the French developer of Glass game Escape, which enjoyed much attention at this year’s GDC Europe and Gamescom.
The game is by necessity a simple creation; something of a hybrid of arcade icon Frogger and tabletop classic peg solitaire. Escape is controlled through Glass’ touch sensitive side panel, and offers just a glimpse of what might be possible with hardware you can wear.
Escape’s status as the first Google Glass game is difficult to establish when the hardware is yet to enjoy a true consumer release; BrickSimple’s GlassBattle, for example, was shown before Escape, but ‘release date’ rarely means much on tech still in development.
What does matter is that AMA has made a Glass game, and that puts them in extremely limited company. Indeed, their unit is one of only a handful in Europe outside of Google’s laboratories. What’s more, along with Escape, they have another three Glass games and app prototypes underway.
“Wearable technology is by itself very exciting,” offers AMA’s head of production Guillaume Campion. “And this is just the beginning. Google Glass is a great platform to start with. Even if the design and the interface are very new and innovative, the hardware and the fact that it runs on Ice Cream Sandwich are pretty common.
“This is really a key point that allows us to focus on what is major, [for example], the user interface display. As a games developer, we love to brainstorm about new gameplay, new game mechanics, so working on such a new device is definitely the kind of challenge we look forward to when choosing to work in this industry.”
The future of Google Glass could revolutionise the gaming industry as we know it depending on how widely accepted it becomes.