Autodesk has unveiled a new tool specifically targeted at indie developers. The 3D modelling and animation toolset is designed for developers working on mobile, PC and web, and can be integrated with game engines such as Unity and Unreal Engine.
Maya LT includes a number of features such as enabling the creation of 3D assets of any size, with the ability to export FBX files containing up to 25,000 polygons per object.
The tech’s animation tools include a skeleton generation and inverse kinematics with Autodesk HumanIK, as well as viewport previews so developers can view assets as they would appear in-game. Other features also include lighting and texture baking, with developers able to use global illumination tool to create “realistic” lighting effects.
Autodesk’s latest tool will cost $795 per perpetual licence as oppose to the license for Maya which is almost $4,000. Short-term licenses are also available on a monthly, quarterly or annual basis.
“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Autodesk Media & Entertainment VP Chris Bradshaw.
“The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget. It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.”