Train2Game news: Animation can be better than dialogue in games writing says Chris Avellone

Game designers often make the mistake of using dialogue to in games writing, when animation can be better than words. That’s according to Obsidian Entertainment Creative Director Chris Avellone, whose credits include Fallout 2, Neverwinter Nights and Fallout: New Vegas.

Speaking to TheCriticalBit, Avellone said a common problem for game designers is “Lack of scriptwriting experience and brevity when doing a voiced game,” before adding  something a simple animation such as a shrug can have a better impact than dialogue.

“Not being aware that “tone” and emphasis on a word can help you edit out 2-3 extra sentences of foreshadowing – or not realizing that being able to call an “eye roll” or “shrug” animation is often better than any spoken response” he said, citing Uncharted writer Amy Hennig as a master of it.

Avellone is currently helping with InXile’s Kickstarter funded Wasteland 2. ‘The Godfather of post-apocalyptic RPGs’ raised almost $3 million in backing for the project.

You can get advice on getting into the games industry from the Obsidian Entertainment Creative Director here on The Train2Game Blog.

What are views on Avellone’s comments on the use of animation in games writing? Is it something that’s overlooked? What games do you think best use animation in story telling?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

[Source: Beefjack

Train2Game news: Obsidian Chief Writer on digital distribution and ‘stabbing the used game market in the heart’

Fallout New Vegas DLCTrain2Game students will be highly aware of the rise of digital distribution, and Obsidian Chief Creative Officer Chris Avellone believes digital is good for game developers and good for the games industry, especially if it can help stop second hand game sales.

Avellone has over 20 years experience of writing and designing RPGs with titles under his belt including Fallout 2, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2 and most recently, Fallout: New Vegas.

“I love digital distribution. For one thing, being environmentally conscious, I really appreciate that we’re not making more boxes and shipping them and creating all that waste. It’s better just to download the game through Steam and not have to have all that packaging.” he told Industry Gamers.

However, it isn’t just the green factor that Avellone sees as a positive of digitial distribution, he also believes it allows game development studios to be more flexible thanks to not having to rush towards deadlines.

“One of the things I enjoyed with Fallout: New Vegas was that digital distribution of the DLC made things more flexible in terms of getting the content done. You didn’t have to worry about production times for discs, and so you could take an extra week if you needed that to get things right.” said Avellone.

The Fallout: New Vegas writer also added, with some aggression, that digital distribution can kill off second hand games.

“Of course, one of the greatest things about digital distribution is what it does to reduce the used game market. I hope digital distribution stabs the used game market in the heart.” he said.

The Train2Game blog has previously reported on the extensive advice the game design veteran has given on getting into the games industry.

So Train2Game, what are your thoughts on Avellone’s comments on digital distribution? Does it help game developers? And will it ‘stab’ the second hand games market?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]