Good game design focuses on the player, rather than the ideas of the game designer. That’s according to Deus Ex creator and Epic Mickey 2 creative lead Warren Spector.
“A lot of games are all about trying to read the designer’s mind. A designer creates an incredible puzzle and you have to try and solve that puzzle in the one way that the designer lets you,” he told OPM UK.
“I don’t make games like that. The games that I make are about offering problems to players. In Epic Mickey you’re constantly making choices. It’s all about you deciding what’s important.
“It’s not about how clever and creative I am – it’s about how clever and creative you are.” Spector added.
There’s more from Epic Mickey 2 and Warren Spector here on The Train2Game Blog. Meanwhile, keep reading for more behind-the-scenes news on game design.
Do you agree with Spector’s views on game design? Is choice essential for good game design?
Leave your comments on The Train2Game Blog, or here on The Train2Game forum.

