Train2Game News: Good game design focuses on the player, not the designer’s mind says Warren Spector

Good game design focuses on the player, rather than the ideas of the game designer. That’s according to Deus Ex creator and Epic Mickey 2 creative lead Warren Spector.

“A lot of games are all about trying to read the designer’s mind. A designer creates an incredible puzzle and you have to try and solve that puzzle in the one way that the designer lets you,” he told OPM UK.

“I don’t make games like that. The games that I make are about offering problems to players. In Epic Mickey you’re constantly making choices. It’s all about you deciding what’s important.

“It’s not about how clever and creative I am – it’s about how clever and creative you are.” Spector added.

There’s more from Epic Mickey 2 and Warren Spector here on The Train2Game Blog. Meanwhile, keep reading for more behind-the-scenes news on game design.

Do you agree with Spector’s views on game design? Is choice essential for good game design?

Leave your comments on The Train2Game Blog, or here on The Train2Game forum.

Train2Game News: Epic Mickey 2 video discusses Oswald the Lucky Rabbit

Learn about the origins of Oswald the Lucky Rabbit and what Creative Director Warren Spector wants to achieve with him in Epic Mickey 2 in a new behind the scenes video from Junction Point and Disney.

Spector discusses planning the game around Oswald, how he’s a great character and how Epic Mickey 2: The Power of Two can have Oswald and Mickey’s relationship develop like it hasn’t before.

The video also features Walt Disney Archives Director Becky Cline who discusses the history of Oswald. She shows footage of the character that’s over 80 years old and discussing how this has been used to give him certain abilities for Epic Mickey 2.

Watch Epic Mickey 2 – Meet Oswald the Lucky Rabbit below, right here on The Train2Game Blog.

The Train2Game Blog recently reported how Warren Spector struggled when trying to make Deus Ex perfect.

There’s more about Epic Mickey 2 here, while be sure to stay tuned to The Train2Game Blog for developer diaries which take you behind the scenes of game development.

What are your thoughts on Oswald the Lucky Rabbit and his role in Epic Mickey 2? What does it say about video games in being the medium to bring it back?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game News: Warren Spector considered making Deus Ex just a shooter while struggling to make it “perfect”

Deus Ex designer Warren Spector worried that its open gameplay meant the game would be compared unfavourably to the likes of Half-Life and other titles which set the benchmark in 2000, and even considered making it into a straight shooter as a result.

“There was a point on the first Deus Ex when we were at alpha and tuning the game, trying to make it perfect.” Spector told CVG about development of his classic title.

“I remember putting my head on my desk going, “Why don’t I just make a shooter? Oh my God. If people judge our combat against something like Half-Life – which was state of the art at the time – then we’re dead. If people compare our stealth to Thief, we’re dead.”

“If people compare our role-playing elements to Neverwinter Nights, we’re dead.” he continued,

“There are games that are razor sharp in their focus, but if people get that in our game they can decide how to play or shift back and forth – that if a combat situation is too hard for them they can try something else – then we’re going to rule the world.”

Fortunately, people did understand that Deus Ex could be played in a variety of ways, and it went on to be one the most well renowned video games of all time.

“Luckily people got that, knock on wood, they got it.” Spector added.

Read the full interview with Warren Spector – which is actually about Epic Mickey 2 – over at CVG, while there’s more about Epic Mickey 2 here on the Train2Game Blog.

Spector’s comments just go to show that even at the top end of game development; it’s very difficult not to compare your work to others.

What are your thoughts on the troubles Spector had with Deus Ex? Have you had moments where you think about changing your games entirely?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Go behind the scenes of Epic Mickey 2 in developer diary from Junction Point

Train2Game students can get behind the scenes of Epic Mickey 2: The Power of Two in a brand new developer diary from Junction Point.

Creative Director Warren Spector and the rest of the team discuss subjects including making a game “worthy” of the Disney name, how introducing co-op with Oswald changes Epic Mickey, the advantages of now building the game for PlayStation 3 and Xbox 360 and much more.

Watch the Epic Mickey 2 The Power of Two developer diary below, right here on The Train2Game Blog.

There’s more about Epic Mickey here .

What are your initial impressions of Epic Mickey 2? What do you think are the challenges of building a Disney game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.