Train2Game news: Paradox Interactive MMO Salem opens beta sign-ups, features permadeath

Train2Game students can now sign up to join the beta for Salem, the upcoming MMO from Seatribe and Paradox Interactive that’s set in the New World frontier.

One of the most interesting aspects of Salem is that the free-to-play MMO features a permadeath mechanic. The Salem beta begins soon and Train2Game students interested in taking part can sign up at http://beta.salemthegame.com/

“We’ve been getting Beta requests from gamers since we announced Salem and it’s great to finally be able to let people into the beta testing” saidSalem lead designer  Björn Johannessen.

“We’ve chosen to keep the sign up completely open, the more the merrier, and will do our best to listen to all feedback we get.” he added.

Find out more about Salem in the developer diary below.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog. There’s also much more from Paradox Interactive.

So Train2Game, what are your thoughts on Salem and its permadeath? Will you be signing up for a place on the beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game interview: Neocore Games on the making of King Arthur II: The Role-playing Wargame – Part 2

Train2Game News recently caught up with Neocore Games, developer of King Arthur II: The Role-playing Wargame, an RTS and RPG hybrid that was published through Paradox Interactive earlier this year.

In an extensive interview, Neocore PR and Community Manager Orsolya Tóth discusses the story behind King Arthur series, the development of King Arthur II, the importance of digital distribution and much more.

Read Part 2 of our interview with Neocore Games, which includes advice on getting into the industry, right here on the Train2Game Blog. The first part of our two part interview is here.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

The battles of King Arthur II look epic, how difficult is programming the game when there’s potentially so much happening on the battlefield?

It’s definitely not easy. But I guess our programmers have done a good job! There’s an entire blog post on our DevBlog about just one segment of the battle, the pathfinding system for individual soldiers and how it was developed. And it is only a small part of the entire battle mechanism, so you can guess how complex it is with all the spells, magic shield, unit traits and skills, terrain and weather modifiers, strategic locations, dual-level fighting since we introduced the flying beasts, AI behaviour – actions and reactions and many more factors.

How much research into the lore of King Arthur gone into King Arthur II? What’s the story of the game, and how much does it deviate from the ‘traditional’ tales of King Arthur? The art style certainly looks darker than what people tend to think about…

The core idea of King Arthur II is as Arthurian as it could be, based on the legend of the Grail and the myth of the Fisher King. According to legends if the high king of the land is in pain, the land suffers with him, and in Arthurian mythology we have the tale of the legendary guardian of the Grail, the Fisher King, who lies wounded in his castle and his kingdom has turned into a barren Wasteland.

In this case, we have already had Arthur as the protector of the Grail, so it was logical that he himself could become the Wounded King. In addition to that, the Arthurian mythology has some really bleak stories after Arthur builds Camelot and rules the land, leading up to a cataclysmic ending. In other words, the tone was meant to be darker from the start.

What are the plans for additional content for King Arthur II? Does it provide Neocore with a good opportunity to experiment with new ideas?

To be honest, we don’t have anything specific on our minds yet regarding the DLCs. Of course the story of the game and the fantasy setting provide us countless possibilities that can evolve to become a DLC or expansion for King Arthur II.

How much influence do reviews have on future updates for King Arthur II? What impacts will it have on future DLC?

As the DLCs are only vague ideas at this point yet, I guess we’ll consider the impact of the reviews on them when we cross that bridge! Regarding the updates, we’ll improve the game as far as we can and in that we appreciate the feedback we get both from the media and the gaming community.

How important is digital distribution going to be in the success of King Arthur II?

I think it will be crucial. While retail distribution is still important, digital distribution takes over more and more sales on the PC gaming market.

Some developers have claimed the strategy genre is dying. What’s your response to this, and what are your thoughts on the current state of the strategy genre?

We don’t feel that the strategy genre is dying. There are plenty of devoted strategy fans who always get excited when they see a new strategy title released. So I think the strategy genre is doing great as long as developers can create appealing strategy games that fit well to their needs.

Finally, what advice can you give to those looking to get into the games industry?

In the case of developing your computer game, we can say a couple of things: be persistent in all circumstances, do many tests and keep your ears and eyes open for feedback. Start with a smaller project, where you’ll get fast and effective feedback directly from the gaming market. As the digital distribution becomes more and more popular, it’s much easier to reach the gamers with smaller games as well, so it’s a huge opportunity for new game developer companies.

In case you want to join an already existing company, then show them what you’re capable of – a well-functioning mod, a demo version of an idea, concentrating mainly on one thoroughly developed feature, will help you a lot, if you don’t have the necessary working experience yet.

King Arthur II: The Role-playing Wargame, from Neocore and Paradox Interactive is available now. 

Train2Game news: Your chance to join Paradox Interactive’s Magna Mundi beta

Train2Game students have the opportunity to beta test Magna Mundi, the upcoming PC grand strategy title from Paradox Interative and Universo Virtual.

Those Train2Game students interesting in joining the limited closed beta have until 12th December to register their details on the Paradox Interactive beta sign up page. You’ll also need to be a registered member of the Paradox forum.  Those chosen to be a part of the Magna Mundi beta will be notified by email on 16th December.

Magna Mundi gives you the chance to control one of 400 nations across a period of over 300 years, from the fall of Constantinople through to the American Civil War and beyond. The latest grand strategy title from Paradox Interactive is scheduled for release next year. Watch the Magna Mundi trailer below.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

For more on the significance of beta testing to the game development process, see the Train2Game blog.

So Train2Game, are you a fan of Paradox Interactive’s strategy titles? Will you attempt to get involved with the Magna Mundi beta test?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students chance to join Crusader Kings II closed beta

Train2Game students have an opportunity to be involved with the closed beta for Paradox Interactive’s upcoming Medieval strategy RPG Crusader Kings II.

The development team behind Crusader Kings II are the creative force behind Europa Universalis, Hearts of Iron and Victoria.

Do you believe you have what it takes to be a Crusader King? Interested Train2Game students can apply to be a part of the Crusader Kings II closed beta here on the Paradox website.

Applications are open through to 17th October, with those chosen for the closed beta receiving confirmation the following week.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills.

SomeTrain2Game students were involved in last week’s Battlefield 3 beta, with developer DICE stating the open test was aiding with game development.

However, while many understood that one of the purposes of a beta is to find bugs, some players were unhappy about finding them. As reported by the Train2Game blog, DICE’s Patrick Liu said that these players had his understood the meaning of beta testing.

So Train2Game, will you attempt to take the opportunity to beta test Crusader Kings II? How often do you get involved with these events?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.