Train2Game News: Paradox Interactive talking Crusader Kings II: Sword of Islam development in live demo today

Paradox Interactive are hosting a live demo of Crusader Kings II: Sword of Islam today, allowing viewers insights into development of the newly released expansion.

Crusader Kings II project lead Henrik Fåhreus will host the live stream, discussing development of features specific to the newly introduced Islamic rulers in addition to taking a live Q&A session with viewers. It could provide Train2Game students with a great insight into development of Sword of Islam.

The Twitch TV live stream event begins at 5pm (6pm CEST) on the official Paradox Interactive channel http://www.twitch.tv/paradoxinteractive

There’s more Crusader Kings II news here on The Train2Game Blog, while be sure to keep reading the latest from Paradox Interactive.

Are you a Crusader Kings II player? Will you be tuning into the live stream with Henrik Fåhreus?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Paradox Interactive announce A Game of Dwarves closed beta

Paradox Interactive will be holding a closed beta for their upcoming strategy and management title A Game of Dwarves, and you can apply to be a part of it.

In  AGame of Dwarves, players build, dig and conduct research in a randomly generated dwavern settlement, as you build your dwarves up from being poor and weak to master craftsmen,all the while defending yourself against various enemies.

To apply to take part in the Game of Dwarves closed beta, simply visit Paradox Interactive’s signup page and enter all of the required details.  It could provide a great opportunity for Train2Game QA Testers to use their skills.

The beta scheduled to begin on Friday 13th July, with the selected applicants receiving more information nearer the time. A Game of Dwarves is pencilled in for release towards the end of the year.

Get a taste of A Game of Dwarves in the trailer below, here on The Train2Game Blog.

There’s more  beta testing news, and information on how it’s useful for developers and Train2Game students, here on The Train2Game Blog. And be sure to keep reading for the latest news from Paradox Interactive.

Will you apply to take part in the A Game of Dwarves beta? What are your initial thoughts on the game?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game News: War of the Roses lead programmer talks game mechanics

Get behind the scenes with development of War of the Roses from Fatshark and Paradox Interactive in a talk by lead programmer Robin Hagblom.

Recorded at DreamHack, the world’s largest computer festival which recently took place in Sweden, the thirteen minute long video sees Hagblom discussing the mechanics of War of the Roses and showcasing some new features. It’s all interspersed with videos of the game in various stages of development.

Watch it below here on The Train2Game Blog.

There’s more about War of the Roses here, while be sure to keep reading for the latest news from Paradox Interactive.

There’s also plenty more behind the scenes insight into game development here on The Train2Game Blog.

What are your thoughts on the mechanics behind War of the Roses?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Register to take part in Paradox Interactive’s War of the Roses Alpha now

Paradox Interactive are accepting sign-ups to join their War of the Roses Alpha, but hurry, because the short registration window closes this afternoon!

The open sign-up means anyone who manages to register will get to play the Alpha.

The publisher is looking for extra people to help test their upcoming medieval combat title, based during the 15th century wars between York and Lancaster that ultimately led to Henry VII becoming King of England.

Sign up to take part in the War of the Roses Alpha here.

There’s beta testing news, and information on how it’s useful for developers and Train2Game students, here on The Train2Game Blog. And be sure to keep reading for the latest news from Paradox Interactive.

Will you sign up to take part in the War of the Roses Alpha?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Paradox Interactive’s Naval War: Arctic Circle introduces modding support

Modding support has been introduced for Paradox Interactive’s Naval War: Arctic Circle with the release of a free mission editor update. The Naval War: Arctic Circle mission editor comes with full Steam Workshop support for publishing and downloading user-created missions.

Naval War: Arctic Circle is a real time naval wargame set in the near future. With the mission editor, you get access to all units in the game, and the ability to create your own missions anywhere in the North Atlantic Ocean. The game is currently discounted to half price on Steam. Get a taste of Naval War: Arctic Circle in the trailer below.

Modding is a great way for Train2Game students to practice and show off their skills, and there’s a lot more about it here on The Train2Game Blog. Keep reading for the latest news from Paradox Interactive.

What are your thoughts on the Naval War: Arctic Circle mission editor? Will you be giving it a try?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Paradox on “major hassles” of developing Crusader Kings II Sword of Islam DLC

Paradox Interactive have posted information about their upcoming Crusader Kings II DLC, Sword of Islam, detailing a number of changes they’re making in order for the game to make sense when using one of the soon to be playable Muslim characters.

The amount research going into Sword of Islam is evident in a post on the Paradox Interactive forum that should make interesting reading for Train2Game students.

“One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology.” said ‘Doomdark’ senior programmer and project lead.

“Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don’t hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship.”

“They don’t hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features.” they added.

A trailer for Crusader Kings II: Sworld of Islam is below.

Crusader Kings II: Sword of Islam DLC is scheduled for release later this month. There’s more Paradox Interactive news here on The Train2Game Blog.

What are your thoughts on the Crusader Kings II: Sword of Islam DLC and the work and research going into it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Paradox Interactive Senior Producer hosting War of the Roses livestream this week

Train2Game students can get an insight into development of War of the Roses from Paradox Interactive when the studio hosts a livestream event on Wednesday.

The War of the Roses livestream will see Paradox Senior Producer Gordon Van Dyke and some key team members from developer Fatshark discussing the medieval multiplayer combat game, with a focus on character customization.

Train2Game students may find it very useful to watch the War of the Roses livestream, which could provide some interesting behind the scenes information about developing the game based around an exciting period of British history.

Those interested in watching the War of the Roses livestream should tune into the official Paradox Interactive Twitch TV channel http://.twitch.tv/paradoxinteractive at 7p.m. on Wednesday 30th May.

There’s more Paradox Interactive news here on The Train2Game Blog.

What are your initial thoughts on War of the Roses? Will you be watching the livestream?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dungeonland dev diary reveals Disney, Spongebob and medieval art influences

Train2Game students can get a look behind the scenes of art in Paradox Interactive’s upcoming co-op dungeon crawler Dungeonland, thanks to developer diary number number two from Critical Studio.

Posted on the Paradox Interactive forum, the Dungeonland developer diary entitled ‘The Art of Dungeonland’ sees the Critical art team discuss the influences and concepts behind their cartoon style title including Disney, medieval fantasy and more.

“When we started working on the visual design of Dungeonland, our only goal was really to just have fun. The personality of the game came from not trying to “copy” anything. It’s a big mix of influences from everybody in the team, done our way. We don’t really care if it’s been done before or if it looks like something else – if we think it’s cool, we are going to do it!”

“And we had a LOT of influences. Everything from Disney, of course: all the cartoons, the Silly Symphonies… But not only Disney – EVERYTHING even remotely related to cartoons, from Spongebob Squarepants to Coyote Ugly and any weird obscure stuff we watched as kids.”

“On top of that: everything medieval fantasy, including Lord of The Rings, a lot of Warhammer, about nine hundred different monster manuals from Dungeons & Dragons, and so forth.”

“We also try a lot of different stuff and throw a huge amount of ideas away until we are happy with what we got. Even though we are a small team, so far we’ve been able to produce hundreds of pages worth of concept art – and we’re very close to a thousand.”

There’s much more in the Dungeonland developer diary which you can read in full on Paradox Interactive’s forum.  Those on the Train2Game Art & Animation course will no doubt like a look!

There’s more Paradox Interactive news here on The Train2Game Blog, including our in-depth interview on the development of King Arthur II: The Role-playing Wargame.

What are your thoughts on the art style and influences of Dungeonland?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Paradox CEO to take questions in Warlock: Master of the Arcane live stream

Train2Game students can get an insight behind the scenes of Paradox Interactive’s Warlock: Master of the Arcane, when CEO Fredrik Wester hosts a live stream tomorrow.

The Paradox Interactive CEO will also be taking questions from viewers, meaning you could potentially pick up some great advice.

The live stream will begin on Thursday 26th April at 19:00 (20:00 CEST) on Paradox Interactive’s official Twitch.tv channel http://www.twitch.tv/paradoxinteractive

Warlock: Master of the Arcane is described as” a turn based strategy game set in the fantasy world of Ardania, a planet divided between archmages and grand wizards – each convinced that they alone have the power to unite the world under the protection of their mighty spells.”

Players will build cities, research spells of creation, destruction and blessing and build armies to as they attempt to defeat their neighbours.

There’s more about Warlock: Master of the Arcane here on The Train2Game Blog. The PC strategy title is scheduled for release on Tuesday 8th May.

Keep reading The Train2Game Blog for the latest news from Paradox Interactive.

Will you be tuning into the Warlock: Master of the Arcane live stream? What would you ask CEO Fredrik Wester?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dungeonland developer diary discusses ‘designing for cooperation’

Train2Game students can get a look behind the scenes of Paradox Interactive’s upcoming co-op dungeon crawler Dungeonland, thanks to developer diary number one from Critical Studio.

Posted on the Paradox Interactive forum, the Dungeonland developer diary entitled ‘designing for cooperation’ explains what the team want from the game they’re making.

“When we design at Critical we start by answering the question: “what experience do we want our players to have?”With Dungeonland, we wanted to create a hack and slash game where players would play together. And we really meant “together”: we wanted players to collaborate in a meaningful way, to constantly talk, shout, laugh and curse at each other as they play.”

The post also details building the prototype for Dungeonland, and how that went onto influence the game as it currently is. There’s also a rundown of what Critical Studio label as their pillars of game design. 

The Dungeonland developer diary should make fascinating reading for Train2Game students, and you can read it in full here on Paradox Interactive’s forum.

There’s more Paradox Interactive news here on The Train2Game Blog, including our in-depth interview on the development of King Arthur II: The Role-playing Wargame.

What are your thoughts on the Critical Studio’s developer diary? How about Dungeonland itself?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.