Train2Game news: Wii U hardware “constantly changing” say Team Ninja

Wii U controllerTrain2Game students haven’t heard much about Nintendo’s Wii U since it was revealed at E3 last year, but one developer has broken the industry silence and discussed the upcoming console.

Ninja Gaiden and Dead or Alive developers Team Ninja have spoken about the Wii U, and say it’s “very easy” to develop for, despite the constantly changing hardware.

“Nintendo asked us what we would want from the hardware. And when we gave them our feedback, we could see that they really listened and made changes. The hardware is currently changing constantly.” Ninja’s Yasuda Fumihiko told Gamefront.

He described the Nintendo Wii U’s touch screen control pad to their handheld console, the Nintendo DS.

“The control via a touch screen is like the Nintendo DS, we worked on the NDS with Ninja Gaiden Dragon Sword, and we would like to take some elements from it and install them in the U Wii version of Ninja Gaiden 3.” said Fumihiko.

The Train2Game Blog has previously reported that Nintendo believe the Wii U’s audience will be different to that of the current Wii console.

Wired Productions Senior Producer Kevin Leathers discussed the Nintendo Wii U in an interview with The Train2Game Blog towards the end of last year.

There’s no specific release date for the Nintendo Wii U as of yet, but reports suggest it’ll be here before the end of 2012.

So Train2Game, what are your thoughts on Team Ninja’s comments about the Wii U? Is the fact it’s apparently easy to develop for something that’s encouraging for you?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: GoNintendo]

Train2Game news: Fighting games haven’t changed much – Dead or Alive dev

Train2Game students are slightly spoiled when it comes to fighting games right now. Street Fighter is going strong, Tekken is still very popular and these two franchises are even coming together with Street Fighter X Tekken set for release in 2012.

And while fighting games may be booming, Team Ninja’s Yosuke Hayashi, believes that the game design of fighters hasn’t changed much. Hayashi is currently leading development of Dead or Alive 5. Dead or Alive Dimensions for the 3DS was released earlier this year.

“To be completely honest, after Dead or Alive 4 we weren’t sure what the future was going to be.”

We were trying to think of something new, but we weren’t getting any ideas of what to do for 5,” Hayashi told Siliconera.

“Then we saw Street Fighter IV and the fighting genre come back because in a large part of Capcom and what they were doing. For all of the fighting games that came out we looked at them, but there was something wrong”

They looked great with updated graphics and had online gameplay, but the gameplay itself hasn’t changed. It’s still the gameplay we’ve had for years.” he said, adding that Team Ninja want to change the fighting genre.

Hayashi describes Dead or Alive 5 as ‘Fighting Entertainment”

“We’re looking for simple, but deep fighting entertainment. We’re not looking to be a technical hardcore fighter. We want a game that a lot of people can have fun with, but people who want that depth can find it.” he said.

As reported by the Train2Game blog, Tekken director Katsuhiro Harada believes that simple game design helps encourage people to try out the series.

So Train2Game, what are your thoughts on Hayashi’s comments? Do fighting games need to evolve, or can they survive without changing?

Leave your comments on the Train2Game blog, or on the Train2Game forum.

[Source: Siliconera]