Train2Game Lee writes about Gamespot UK Podcast

Train2Game mentioned in the Gamespot UK Podcast

Lee

Been incredibly busy these past few months – I brought together a group of individuals from the T2G forums to form Adarakion Games. The group consists 2 developers – myself and “fatefirst”, a designer “hexalot” and also someone who is not on the course, but may well be next year (will be recommending)who is an Artist. The group moulded together well, and as a result we are working on two projects.

The games we are currently developing are “Odds On” and a codenamed game currently called “Project Blast!”, main focus is on Blast! at the moment and this could easily become (we hope) PSN/XBL material if we nail it well enough (and its polished enough).

The next stage was setting up http://www.adarakion.co.uk – which we have just started to publish content and information to.
Also, I feel that volunteering and being accepted as the second Student Mod on the T2G forums is a great achievement for me – I feel that my “Modding” has been fair and consistent and has helped T2G greatly.

Also of course, I have been progressing with the course (of course) but taking the time to revise past studies and ensure that what I may have skimmed through on the first read is “bedded in”. Started work on a C++ manual with all the commands/info contained in the previous lessons.

I also started to write my own Blog – http://coderiffic.blogspot.com and was mentioned in the Gamespot UK Podcast – dated 23/7 which was great.

Train2Game My achievements have surprised me

Train2Game My achievements have surprised me

Thomas
My achievements have surprised me to say the least, aside from the course I have had to deal with some family troubles and beginning of my university education. I needed to be more organised, become more efficient with regard to how I live my life and become more strategic.

Balancing multiple stressful situations and to keep progression with this course is quite an achievement especially when I have never taken an in-depth look at programming before and being able to create a fully playable game that not only myself but my family all enjoy is a very proud moment for me.

It’s as if I have matured in a matter of weeks to cope with these stresses. I don’t mind because I am sure it will help ready me for the gaming industry, Not only mentally but with the improvement in my skills.

I am able to program a fairly complex 3D game which enables competitive gameplay via high scores etc. Soon I will be able to create and program more 3D games using this game as a starting point, for not only for commercial use but also for concept ideas and ideas that can take me places that I have only dreamed of. Being able to do this in itself is a great achievement and I am grateful of the opportunity that Train2Game have given me.

Train2Game Implementing my skills already

Samuel

I should admit from the outset that I was recently made a Student Moderator for my contributions to the forums. Which I was pleased to receive because I don’t really help students for T2G as such. I help them because usually I’ve been through the exact same things myself.

Although my recent TMA’s have slowed down this is due to the fact I feel that I’m not knowing the material enough. So I’m taking time to relearn everything thoroughly and make sure I know the material. Also I’m supplementing my learning with some projects I’m working on through meeting people on the T2G forums.

Ballocks! – Made by Overdrive 24/7 Group Ballocks is a breakout style game with a twist. I learnt an incredible amount quickly from this and even wrote a little piece on what I learnt from this so other students didn’t make the same mistakes we did. Overdrive are now looking to start work on our next project, a currently unnamed platformer with a Gothic theme.

Overdrive 24/7 – http://od247.co.uk Ballocks Release – http://www.yoyogames.com/games/show/93104 Learning Our Lessons – “Ballocks!” – http://forum.train2game.com/showthread.php?t=754

Soul Wars – Made By Gobbo Games Soul Wars is a free fantasy based MMORPG, I am currently a Senior Designer/Developer on Soul Wars. My design work has included designing systems for the inventory, persistant storage, levelling, experience, guilds, guild areas (outposts) and I’m currently working on skills and crafting systems. I also post weekly blogs letting people following Soul Wars know what the development team are up to and stuff the Soul Wars community can get involved in.

Soul Wars – http://soulwars.org My Soul Wars Blog – http://soulwars.org/blog/6

16-BIT-GAMES – A group I made. With more people appearing on the forums saying they want to join a group but not really having the time to take part in one, I designed a group which allowed more people to join and dedicate whatever time they have to a project. This slowly starting to take off and our first project looks like it will be a tower defence game. A GDD is being produced as I write this. 16-BIT-GAMES – http://16bitgames.od247.co.uk

Train2Game It’s very exciting to be part of so many fresh projects

Timothy

Since starting the designer course last month I’ve been very active in the community both asking my own questions and answering those of others where I can. My most pressing concern other than the course itself is a project of mine which has been in and out of production many times for
several years but has never been approached seriously and professionally.
Since I feel I am now in the best possible place to recommence this project I have been on the lookout for new team members and am slowly but surely putting together a small team who I hope to work with to give the project a new lease of life.
Hopefully by the time this is read I will have both a basic website and a T2G group up and running and work can really begin on the project, in the meantime however I have been spending my time trying to assist others with their projects on the forums here at T2G.
Original concepts and storyboarding are two of my strengths as a designer and via the public forums, private messaging and messenger conversations I’ve been doing my best to share my thoughts and experiences with other budding designers who find themselves at a similarly early stage of design as myself in their own projects.
It’s very exciting to be part of so many fresh projects and one or two very promising ideas. Initially I was simply passing time waiting to begin my own project but now I feel quite involved in one or two of these projects and hope I have been able to help in some way with their development. I certainly feel that I have and will endeavour to continue in such a role for the duration of my time here.

Physics for Game Developers, by David M. Bourg BOOK REVIEW

Initial Thoughts

From first glance, the book was published in 2001 and does not appear to have been updated since then.  Given how quickly things develop in IT and the gaming industry, and particularly when it comes to the use of increasingly realistic physics used in gaming, this is very surprising.  In my opinion this is most likely due to the book being not particularly good, therefore there’s no demand for further updates.

The full review is available here