Train2Game Implementing my skills already

Samuel

I should admit from the outset that I was recently made a Student Moderator for my contributions to the forums. Which I was pleased to receive because I don’t really help students for T2G as such. I help them because usually I’ve been through the exact same things myself.

Although my recent TMA’s have slowed down this is due to the fact I feel that I’m not knowing the material enough. So I’m taking time to relearn everything thoroughly and make sure I know the material. Also I’m supplementing my learning with some projects I’m working on through meeting people on the T2G forums.

Ballocks! – Made by Overdrive 24/7 Group Ballocks is a breakout style game with a twist. I learnt an incredible amount quickly from this and even wrote a little piece on what I learnt from this so other students didn’t make the same mistakes we did. Overdrive are now looking to start work on our next project, a currently unnamed platformer with a Gothic theme.

Overdrive 24/7 – http://od247.co.uk Ballocks Release – http://www.yoyogames.com/games/show/93104 Learning Our Lessons – “Ballocks!” – http://forum.train2game.com/showthread.php?t=754

Soul Wars – Made By Gobbo Games Soul Wars is a free fantasy based MMORPG, I am currently a Senior Designer/Developer on Soul Wars. My design work has included designing systems for the inventory, persistant storage, levelling, experience, guilds, guild areas (outposts) and I’m currently working on skills and crafting systems. I also post weekly blogs letting people following Soul Wars know what the development team are up to and stuff the Soul Wars community can get involved in.

Soul Wars – http://soulwars.org My Soul Wars Blog – http://soulwars.org/blog/6

16-BIT-GAMES – A group I made. With more people appearing on the forums saying they want to join a group but not really having the time to take part in one, I designed a group which allowed more people to join and dedicate whatever time they have to a project. This slowly starting to take off and our first project looks like it will be a tower defence game. A GDD is being produced as I write this. 16-BIT-GAMES – http://16bitgames.od247.co.uk

Train2Game It’s very exciting to be part of so many fresh projects

Timothy

Since starting the designer course last month I’ve been very active in the community both asking my own questions and answering those of others where I can. My most pressing concern other than the course itself is a project of mine which has been in and out of production many times for
several years but has never been approached seriously and professionally.
Since I feel I am now in the best possible place to recommence this project I have been on the lookout for new team members and am slowly but surely putting together a small team who I hope to work with to give the project a new lease of life.
Hopefully by the time this is read I will have both a basic website and a T2G group up and running and work can really begin on the project, in the meantime however I have been spending my time trying to assist others with their projects on the forums here at T2G.
Original concepts and storyboarding are two of my strengths as a designer and via the public forums, private messaging and messenger conversations I’ve been doing my best to share my thoughts and experiences with other budding designers who find themselves at a similarly early stage of design as myself in their own projects.
It’s very exciting to be part of so many fresh projects and one or two very promising ideas. Initially I was simply passing time waiting to begin my own project but now I feel quite involved in one or two of these projects and hope I have been able to help in some way with their development. I certainly feel that I have and will endeavour to continue in such a role for the duration of my time here.

Train2Game the best thing I’ve ever done

Train2Game the best thing I’ve ever done

Kevin
I have been on the Train2game Designer course since March which I must say was the best thing I’ve ever done. Since enrolling I have made some great friends and been involved with some fantastic projects, the biggest of which has been Soul Wars.
Since joining this project I have taken the Lead Designer role which is something I have never done before but is something I feel I have settled into well. I have written the complete background story for the game, designed the games mechanics and have organised a small team of designers from the Train2Game course whom have all followed the ideas I have put across and worked hard with me to get the games design to where it is, so far it has taken us approx 3 months to get this far, but things are all falling into place and the design is almost complete, from High Concept to GDD.
Throughout the design I have been working closely with a student on the Developer course, and although the project is a massive undertaking for a first game (especially considering it is an MMORPG It’s the most enjoyable thing I have ever done and it is extremely satisfying creating a living on-line fantasy game. It is fantastic to see your vision come to life and with a full time job and keeping my wife and four young children happy the course is definitely my biggest ever challenge and achievement.

Physics for Game Developers, by David M. Bourg BOOK REVIEW

Initial Thoughts

From first glance, the book was published in 2001 and does not appear to have been updated since then.  Given how quickly things develop in IT and the gaming industry, and particularly when it comes to the use of increasingly realistic physics used in gaming, this is very surprising.  In my opinion this is most likely due to the book being not particularly good, therefore there’s no demand for further updates.

The full review is available here